Home » Archives for June 2007
Posted by
Onote on Friday, June 29, 2007

Lugaid has Stand Alone in the FG forums. An RTS game for Windows, although I'm not sure if it is open source and able to download and play it yet. He says:RTS game inspired by defence games. Project is almost finished, [...]
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Posted by
Onote on Thursday, June 28, 2007
Before I start, a quick note of two changes made here. Firstly the main articles are linked on the front page now - they were getting buried too quickly. Secondly I reorganised FG forums to condense them a little - there were too many subforums. Also [...]
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Posted by
Onote on Wednesday, June 27, 2007

Did I not mention this Sauerbraten update? I don't recall doing so, and I swear it was not a thread in their forum at the weekend despite being listed as posted on the 12th June. Anyway... it fixes a whole lot of bugs, [...]
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Posted by
Onote on Tuesday, June 26, 2007
There are many significant indie game projects that are committed to creating a quality free game where the developers are afraid of the consequences of making the development public by publishing the project under an open source license.Now I'm not [...]
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Posted by
Onote on Monday, June 25, 2007

I'm not a big fan of just repeating what I see on the Linux Game Tome so I'll be brief about these two: Warzone 2100 version 2.0.7 and X-Moto 0.3.0 got released. The former is a bugfix release (which was sorely needed) [...]
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Posted by
Onote on Saturday, June 23, 2007

There's a couple of newish irrlamb gameplay videos. Worth watching if you want to see what the game is like and how devious some of the gameplay can be. For me, irrlamb is definitely one of the most exciting open source [...]
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Posted by
Onote on Friday, June 22, 2007
The FG forums seem to be experiencing more downtime, which sucks a little. Oh well, such is the risk ya take when using a free service.There's an interesting article on the state of Linux gaming (parts 1, 2, 3 online with more to come) and, although [...]
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Posted by
Onote on Thursday, June 21, 2007
There is a new release of ScummVM out. The adventure game engine that brought classic Lucasarts titles to Linux and other modern operating systems, now supports Sierra and other AGI based games through the latest version 0.X.0 (or 0.10.0 in standard [...]
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Posted by
Onote on Wednesday, June 20, 2007
I wasn't going to post today 'cos I'm busy, but I can't resist...There's an update on the combat plans for space game SFZ, as well as new screenshots. Direct from the DevBlog:After experimenting a bit we decided against making sfz combat based on fast [...]
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Posted by
Onote on Tuesday, June 19, 2007

8 KingdomsLegacy of Magic8 Kingdoms is a 3D turn based fantasy strategy game. Build empires and conquer enemy kingdoms. I came across it in the Ubuntu forums where the poster suggested the graphics were not that great. [...]
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Posted by
Onote on Monday, June 18, 2007

Shaders seem all the rage these days. Now Thunder n Lightening has support for them too just days after Danger from the Deep implemented shader support. Wavey reflecty shiney water. I smell pretty FOSS games! :-)BosonActually [...]
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Posted by
Onote on Sunday, June 17, 2007
I'm the Microsoft of my kitchen. Nobody gets in on my cereal without there being trouble - I invoke my landlord status. But if my cereal is out, I'm having some of yours if you live here. So today I ate some of my housemates shredded wheat. That [...]
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Posted by
Onote on Friday, June 15, 2007

Gamma Low is an interesting new multiplayer RTS project. Players act in teams in some kind of light oriented battle. It is very early in the project and the only worthwhile information seems to be in their roadmap, but [...]
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Posted by
Onote on Thursday, June 14, 2007
The Castle is a rather intriguing looking fantasy FPS where your main weapon is a sword, so combat is generally very short range. Currently this open source game only comes with 3 levels and 5 types of enemy, but is very well documented for prospective [...]
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Posted by
Onote on Wednesday, June 13, 2007

Sometimes I finish a post feeling apprehensive about being able to find more information to populate the next days ramble on open source gaming matters. However, just earlier I was explaining to a friend the difference [...]
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Posted by
Onote on Tuesday, June 12, 2007

Privateer Gemini Gold 1.02 rc1 - the game bringing the classic commercial title Privateer kicking and screaming into the modern era - is ready and they require testers. They only provide a Windows binary, however the game [...]
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Posted by
Onote on Monday, June 11, 2007
Two major pieces of open source game news today. :-DHero of Allacrost 0.2.0 is now available, with easy installation on Windows, Linux (Ubunto/Debian packages), MacOSX, and FreeBSD. Additional platform support seems planned too, an impressive effort [...]
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Posted by
Onote on Saturday, June 9, 2007

VDrift effectsFirstly a quick mention about the progress of VDrift development. It continues at an impressive pace. To improve performance, amongst other things, they have been implementing their own scenegraph and refactoring [...]
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Posted by
Onote on Friday, June 8, 2007
Following up the recent release of Thunder & Lightening, the action flight combat game, the author has posted a video on the website showcasing a major feature of the next release - an aircraft carrier. It looks cool and TnL is looking like an excellent [...]
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Posted by
Onote on Thursday, June 7, 2007
Now here's an interesting 'new' (read: new to me) open source game... Sonic Robo Blast 2! A 3D-with-2D-sprites Sonic-inspired game, it seems fairly complete and, whilst not earth shatteringly good, the graphics look fun. There's even a full mod for [...]
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Posted by
Onote on Wednesday, June 6, 2007

netPanzernetPanzer development seems to have resumed. "New" developer Krom Xp issued an update back in April that I'd not seen until now. He seems to have focused on making the game more stable, which is a Good Thing (tm). [...]
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Posted by
Onote on Tuesday, June 5, 2007
There's another binary version of FreeTrain available, with additional translations, plugings, and fixing a serious bug in the previous release. It still is Windows only although the next step for the project is to make it run on SDL/Mono instead of [...]
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Posted by
Onote on Monday, June 4, 2007

So here I am lamenting the lack of free (well, open source, but free is good enough) single player FPS games, and up pops this on Freshmeat; Excalibur: Morgana's Revenge:EMR 3.0 is a unique scenario based upon the Aleph [...]
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Posted by
Onote on Saturday, June 2, 2007
One of the principle reasons any open source [game] developer should use a service like Sourceforge is longevity and posterity. If you host your own stuff, likelyhood is that you will move on in life and said self hosting resource becomes unavailable. [...]
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Posted by
Onote on Friday, June 1, 2007

NexuizI guses the major event for today is, er, yesterday's release of Nexuiz 2.3 by Alientrap. Massive performance improvements due to an overhaul of the game engine, new maps, tweaked maps, tweaked weapons, sharper graphical [...]
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