Long time no update from...

Posted by Onote on Tuesday, November 29, 2011

...FreeGamer? No not this time :p It's rather that the Spring RTS engine ran into some trouble with their long overdue 0.83 version and now decided to release 0.84 instead ;)

Along with it comes also a new Zero-K release (0.9), which prompted one of their players to make a nice new trailer in anticipation:


So...that's it for today ;)

P.S.: Check out Zero-K's Planetwars metagame too.

P.P.S.: Also Spring related... someone on their boards is looking for people to take over the development of another quite nice RTS game: Conflict Terra.
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OGA challenge: Mobile, Become WTactics a Character, Illes' Game Music Album

Posted by Onote


First 'mobile devices' contest submission by Mumu

The current OpenGameArt challenge is 'mobile devices' and ends on Monday, December 5, 2011. The contest before that was low on participants and a survey was started to figure out how to get more people involved.

Becoming a WTactics character

Taken from OGA: WTactics is currently offering a chance to have your likeness on a WTactics card in order to raise funds for the continued development of thier project.  From their website:

Give our artists a picture of you or your beloved one and become a part of the game! The artist will create a nice portrait with your chosen class, clothing and equipment, making it an everlasting part of our game and the open source communities, turning it into an immortal memory.

This reminds me of the Fantasy Portrait Kickstarter project, which produced some pretty portraits but unfortunately still istn't finished yet.

pzi's album cover

Pal Zoltan Illes of jClassicRPG fame released the game music album A Mantle Of Games under CC-BY-SA. Feel free to use and leave a comment here.
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Open Source RPG News, Freedroid and IrrRPG builder

Posted by Onote on Saturday, November 26, 2011

The wayward Goat strikes again!


Freedroid 0.15 rc 1:



The plucky, 'puter punching penguin hack 'n slash RPG stalwart has had a new release recently, reaching the 0.15 rc milestone (how many years will it take them to get to 1.0, I wonder?)

It adds lots of things, new quests, new guns, new abilities, UI fixes, editor tweaks... Lots of development happening there, so check it out!

EDIT: Thanks to shirish for pointing out that it's still at rc 1 stage, and thus not a final release.


IrrRPG Builder Alpha 2


A project that looked promising, and that I almost forgot about, is the RPG game IDE, IrrRPG Builder. Finally, a basic battle system is implemented, and the scripting system was improved as well, so it's getting pretty close to being feature complete.


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BREAKING NEWS: Doom3 source code released!

Posted by Onote on Tuesday, November 22, 2011

Ha, you probably read it here first, since it is just an hour ago that it was uploaded!

https://github.com/TTimo/doom3.gpl

Have fun tinkering with it!

P.S.: A good dev forum for it is Doom3world.
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Fan made trailer contests and other FPS news

Posted by Onote on Monday, November 21, 2011

So it seems Red Eclipse is having a "contest" for creating an official trailer for their upcoming 1.2 release. Nothing to win (except fame), but the guys from Sauerbraten (also Cube2 engine based, like Red Eclipse) recently did the same with a quite nice result:

 
New official Sauerbraten trailer

So if you want to participate, have a look at their rules and check out these nice open-source tools for video capturing:  GLC (short tutorial by our qudobup) and editing: PiTiVi or KDEnlive (sorry for being Linux centric here :p ).

In other news I can report that the Xonotic team is following up on their promise to report more news and developments on their Blog :) Check out the latest entry for a log read and many nice pictures.
Personally I am currently most excited about the mod "Overkill" with tries to take some features of the well loved instagib mode (sadly so much that it is sometimes hard to find anything but instagib games :( ) like right click laser jump etc. while keeping a variety of weapons that are a bit more appealing to non-instagib players.
Well, check out the more detailed description and pictures at the bottom of the post linked above! Oh and you can already play the mod by joining the test server with a vanilla Xonotic version (all needed files will be auto-downloaded).

P.S.: Here is a small video to show how it currently looks:

Xonotic Overkill mod (early WIP)
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jMonkeyEngine Official Beta Contest Announced

Posted by Onote on Tuesday, November 15, 2011



We're a week into what has been an absolutely thrilling experience so far. What was more of an experiment to see what some developers might pull off with the new Beta release has far exceeded our expectations.

Prizes include a free copy of the upcoming "jMonkeyEngine 3 Beginner's Guide" and a free theme from the WooThemes shop. Additional prizes might be added.

If you want to get caught up you should read the following articles:
Brief Announcement
Exhaustive Contest Rules
Contest Prizes

Even if you've never used jMonkeyEngine before, 1 and 1/2 months could be enough time to put a game together if you have some experience in Java programming and game development already. We highly encourage developers to download the jMonkeyEngine 3 SDK as the recommended route to a quick start. From there the wiki and community forum are mere clicks away.

We hope this contest will bring some new blood into our lively community, and we trust you'll find it worth your while.
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Unknown Horizons 2011.3 Changes and Videolog

Posted by Onote on Monday, November 14, 2011

Unknown Horizons 2011.3 is out! Features are:


  • Complete settlement AI (details here)
  • Combat and diplomacy system
  • Increase in performance (partially thanks to FIFE)
  • Support for internationalized voices (right now available: de, en, fr)
  • Nine new buildings, one new ship (here are some)
  • New statistic widgets
  • Usability and interface improvements (for example the in-game menu)
  • New maps and a parameters-based map generator
The original announcement is here and some more details about the new features here.




Development is active and they are on the lookout for people to help out or even join:

  • 2D/3D/Animation artists can find some tasks here
  • Naval public domain painting lovers can help by finding some background art
  • Interested in mechanics/story? Share your ideas for catastrophes!
  • Interesting screenshots and videos should be posted here
  • Feedback is needed for this release. It can be shared on the forums or IRC room.

Translators, sound artists, programmers, game designers, writers and voice artists can also help. The get involved  page will let you know how to get started.

Unknown Horizons 2011.3 Screenshot 12
Pioneer and settler buildings


Unknown Horizons 2011.3 Screenshot 11
Shooting pirates


Unknown Horizons 2011.3 Screenshot 9 - Translucent Environment
Translucent environment
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New websites, releases and competitions etc

Posted by Onote on Saturday, November 12, 2011

Couldn't really think of a fitting headline, but here is the bunch of randomly collected news from the FOSS gaming realm:


First of all, OpenDungeons finally got a nice website and a blog (as mentioned previously). And in collaboration with OpenGameArt, the kicked off their art competitions again.

SummoningWars also got a new website recently, and they have also released version 0.55 a few days ago.

New Summoning Wars GUI
Last but not least, the pledgie donation drive for 0 A.D. seemed to have payed off to some extend, so one of the main developers is now working full time on the game for one month. See here for his first report on things newly implemented (most notable a save-game feature). But... you can still donate to keep him motivated longer ;)
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Settlers of Catan Rules in Open Source Games (aka Clones, Remakes, Implementations)

Posted by Onote on Friday, November 11, 2011

Settlers of Catan is a popular board game. In today's terms it can be described as very 'social' thanks to its trade mechanic, which can lead to exploitation, corruption, deception... all that fun stuff.

There are a few open source implementations of the game rules, some of which I mentioned years ago and with two of them being updated recently, I decided to revisit them.

First, a few fun facts in comparable table form, further below you'll find screenshots, impressions and feature lists. Enjoy! If you're looking for somebody to play against, why not try the #freegamer IRC channel? :)

Thanks for hiponboy's (of SumWars fame) help at testing games and collecting data!

GamePlatformActivity© Infringement™ InfringementCompilable?
Pioneers
(pio)
C, GTK+activeHex-tiles look suspiciousNone foundYes (./configure && make)
Java Settlers of Catan
(jsettlers2)
JavaactiveYes ("Gorillaz" character portrait file in resources)Yes ("Settlers of Catan")Yes (ant)
Cities3DC/C++, openGL6 months agoNone foundNone foundNo (./configure error)
Solitaire Settlers of Catan
(solitairecatan)
Java3 years agoYes (original Catan card images)Yes ("Settlers of Catan")No (ant error)
jCatanoJava5 years agoNone foundPossibly ("Catan")Yes (ant)
GL CatanC/C++, openGL5 years agoYes (original Catan card images)Possibly ("Catan")No (source not found)
Java Settlers of Catan
(javasettlers)
Java6 years agoNone foundYes ("Settlers of Catan")No (instructions missing)
Nettlers of Catan
(nettlers)
C/C++7 years agoNone foundPossibly ("_ettlers of Catan")No (not ported to Linux)


In the table I pointed out copyright and trademark infringement, which according to this article created problems for SoC clones in the past.

I encourage project maintainers to check whether all assets are openly licensed, credited and legal and distance themselves from the Settlers of Catan trademark to avoid confusion.

Pioneers


Pioneers is feature-loaded and is configurable in content (maps), look (theme) and gameplay (rules).

Features: Various boards, Seafarers mode available, network multiplayer or single-player, one AI level, map editor, complex trade (not sure if it's possible to trade multiple vs multiple resources though), few custom rules, themes


Java Settlers of Catan (JSettlers2)


JSettlers2 nice to play with complex trade, although offers can be confusing and widgets can't be resized individually.

Another drawback is the apparently forced slowness of the AI. On the other hand the AI sometimes offers trade, which makes it stand out from the trade-passive AI of the other games.

Features: Board for 4/6 players, network multiplayer or single-player, one AI level, complex trade, few custom rules

My suggestion for a hopefully non-infringing name change: "Builders of Javatan"

By the way, I was inspired to create a little tile set for JSettlers2.


Cities3D


Cities3D looks great and feels great but needs a developer/maintainer.

Unfortunately FMOD is used for sound, which renders the game non-free.

Features: Various boards, Seafarers mode available, network multiplayer only, complex trade, polished UI, sounds


Solitaire Settlers of Catan


Solitaire Settlers of Catan has a nice look and a clear trade interface (although unfortunately only simple trade is possible).

Features: Board for 4/6 players, single-player only, different AI levels, simple trade, additional Volcano scenario

jCatano


jCatano has a non-intuitive interface and is a bit of a pain to play with for example no resource icons and impossible action buttons not being grayed out.

Features: Board for 4 players only, network multiplayer only, no harbors, no trade between players, unpolished UI

GL Catan


As long as source code is missing, GL Catan can be considered proprietary software.

Features: Custom board size, single-player only, different AI levels, savegames, map editor, no trade with AI, points to win can be set


Java Settlers of Catan (javasettlers)


Javasettlers is not playable.

Features: Javasettlers is a techdemo of board rendering and building placement.


Nettlers of Catan (nettlers)


Nettlers' advantage is its shortcut-driven interface and minimal UI.

Features: Custom board size, Seafarers mode only, multi-player only, complex trade, shortcut-driven interface

Note about features: "complex trade" means that "I will trade 2 wool and 1 wood against 1 iron" is possible with other players, "simple trade" means only "1 resource for 1" resource trade is possible.
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The Settlers: Heritage of Kings

Posted by Onote on Thursday, November 10, 2011

The Settlers: Heritage of Kings

  • Developer: Blue Byte
  • Publisher: Ubisoft
  • Genre: Strategy
  • Release Date: February 24, 2005 (US)

About The Settlers: Heritage of Kings

Fifth installment in the Settlers series. The focus of the game remains the same in many ways, but this time, players will find a new main character named Dario waiting for their control. He seems to have lost his kingdom and is trying to get it back. The first mission will find him with a stronghold and a few loyal serfs. After telling them to do some work and get some infrastructure going, artisans will move into the settlement looking for good work. Of course, if you want to keep these skilled workers in your town, you'll have to keep them happy with food and home. And so begins the balance of resources vs. growth. And on top of all of that, you're going to have to worry about the military doing its thing as well. Instead of training units, you train leaders who will then recruit men from the military buildings. These men can then be trained in turn to higher levels or gain experience from battle.

Minimum System Requirements

  • OS: Windows 98/ME/2000/XP
  • Processor: Pentium 3 @ 1 GHz or Equivalent
  • Memory: 256 MB
  • Hard Drive: 1.5 GB Free
  • Video Memory: 32 MB
  • Sound Card: DirectX Compatible
  • DirectX: 9.0
  • Keyboard & Mouse
  • CD/DVD Rom Drive

Download The Settlers: Heritage of Kings – Direct Links

Part 1 – 700 MB

Part 2 – 700 MB

Part 3 – 700 MB

Part 4 – 433 MB

www.elj-games.blogspot.com

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ET:Xreal 0.3.0 released

Posted by Onote on Wednesday, November 9, 2011

Just as a quick follow-up to last weeks post about ET:Xreal:
Version 0.3.0 got released today!


As you can see, it is still a long way to go to replace all the non-free assets, and graphics sure don't look quite as great as all the features of that engine would make you believe (which proves again: it is the artists making a game look good :p ), but it's a start and you can begin brushing up your ET skills again ;)
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Trigger Rally 0.6.0

Posted by Onote on Tuesday, November 8, 2011


Testing Trigger's Physics [source video]

Trigger Rally 0.6.0 for Linux (source portable) brings following new features:
  • New (and old) contributed tracks and events
  • New Practice Mode
  • Paging on the Single Races screen to show all the available tracks
  • Option to show speedometer in KPH or MPH
  • Option to show digital speed on the speed dial ('hybrid' style)
  • Fading track comment and GO at race start
  • Freezing course time when passing through a checkpoint
  • Tweak menu colors for more contrast


PS: If I understand this tweet correctly, this means high-quality motor, drift and crash sounds for Speed Dreams that hopefully will also be usable in Trigger, SuperTuxKart and other racing games.
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Phlipple - Unique 3D Puzzle

Posted by Onote on Sunday, November 6, 2011

Phlipple

Phlipple is an original puzzle game which could be useful for training thinking in 3D.

It's available for Linux and Windows with 50 levels and there is a 100-level version for Android (EUR 1.70 / USD 2.30) and iOS (was it taken down? License drama senses tingling!).

I don't know anything about the availability/license of the build instructions/scripts for the portable platforms and of the additional level files but assume they are closed.

Phlipple is by Remigiusz 'mal1ce' Dybka, who also made Zaz (including a [proprietary?] version for Android).

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Free Download Call of Duty: Modern Warfare 3 for PC (17.18GB) Full Crack Multiplayer SLEEPUNKNOT - FreeCoDModWar3FullCrack

Posted by Onote on Thursday, November 3, 2011

Free Download Call of Duty: Modern Warfare 3 for PC - After wait for a long time now the Download Link of Call of Duty Modern Warfare 3 has been leaked. I'am really sure, you're really curious about this AWESOME War Game. Although this game will be released on 8 November 2011 but you can prepare to Download the Game Installer today and get ready till the game officially released. Let's Download Call of Duty: Modern Warfare 3 for PC now and prepare yourself for the Biggest War Game around the world and feels the real war experience ever.

Call of Duty: Modern Warfare 3 (also known as COD: MW3 or simply MW3, and stylized as CALL OF DUTY: MW3 ) is the upcoming sequel to Infinity Ward's Call of Duty: Modern Warfare 2. Activision confirmed the title be in pre-production on April 9, 2010 and has slated it for a November 8, 2011 release date. Modern Warfare 3 is to use an upgraded Modern Warfare 2 engine, dubbed the "MW3 engine" instead of "IW 5.0" out of courtesy for Sledgehammer Games.

Campaign
  1. "Black Tuesday"
  2. "Mind the Gap"
  3. "Hunter Killer"
  4. "Iron Lady"
  5. "Goalpost" 

Characters
  • Derek "Frost" Westbrook (Playable)
  • Sandman
  • Eddie Decker
  • Grunt
  • Truck
  • Griffen (Returns from Call of Duty 4: Modern Warfare)
  • Grinch
  • Overlord
  • Wallcroft (Returns from Call of Duty 4: Modern Warfare)
  • Marcus Burns (Playable)
  • Vladimir Makarov (Returns from Call of Duty: Modern Warfare 2)
  • John "Soap" MacTavish (returns from Call of Duty 4: Modern Warfare & Call of Duty: Modern Warfare 2)
  • Cpt. John Price (returns from Call of Duty 4: Modern Warfare & Call of Duty: Modern Warfare 2)
  • AC-130 Gunner (Iron Lady - Playable) 

Locations

United States of America
  • New York City, New York
United Kingdom
  • London, England
Germany
  • Hamburg
  • Berlin
France
  • Paris
Africa
  • Sierra Leone
  • Mogadishu, Somalia
India
  • Kharmashu
Russia
  • Moscow
Czech Republic
  • Prague

Multiplayer
The Multiplayer was revealed to the general public during the Call of Duty XP Event on September 2 and 3, 2011. Attendees were able to experience multiplayer gameplay two months before the game's release. The core multiplayer gameplay has been likened to a spiritual combination of Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2 but with several major additions:
  • Each Prestige now has 80 levels.
  • New, changed and removed perks, as well as the re-inclusion of Overkill.
  • Weapon Proficiencies allow for further class and weapon customization.
  • Each weapon now has its own individual rank (known as Weapon Level) and in order to level up the weapon a player needs to use it to unlock its attachments, proficiencies and challenges.
  • Camouflage can now be applied to secondary weapons.
  • The Strike Chain, with 3 different Strike Packages for pointstreaks to choose from: Assault, Support, and Specialist.
  • Two new gametypes called Kill Confirmed and Team Defender.
  • Players have the ability to scroll pointstreak rewards.
  • There is now a visible pointstreak counter included in the HUD.
  • Players' pointstreaks restart after their third pointstreak reward is reached (no need to die to start it over).
  • Private matches now have a variety of pre-set custom gamemodes.
  • There will be 16 multiplayer maps on the disc upon release, and each one of them is also playable in Spec Ops Survival Mode.
  • Online Split-Screen will be returning.
  • Theater Mode will be returning.
  • More options for disabled players and or those who are handicapped 

Prestige Shop
Every time a player enters Prestige mode they may choose one of the following rewards from the Prestige Shop:
  • Extra custom class
  • Double XP
  • Double weapon XP
  • Regular Package
  • Unlock Gear
  • Hardened Package
  • Veteran Package
  • Reset all stats
Special Ops :
  • Mission Mode
Mission mode is a mode similar to Modern Warfare 2's Spec Ops co-op mode. It will feature various missions such as timed missions or objectives, as opposed to survival mode's wave-based gameplay.

  • Survival Mode
Survival Mode is a new mode featured in Call of Duty: Modern Warfare 3's Special Ops mode in which players must fend off waves of A.I. controlled enemies on various multiplayer maps. Survival Mode.The waves are randomized, yet increasingly difficult, so that in the later stages of the game, players can expect to face multiple Juggernauts, Dogs strapped with C4 and enemy air support simultaneously. There is no means of winning in this game mode, as the waves will continue until the player has lost. Like other Special Ops missions, co-op is available for this mode, both online or split-screen.

Weapons
Call of Duty: Modern Warfare 3 Weapons

Vehicles
Call of Duty: Modern Warfare 3 Vehicles

Videos
Call of Duty: Modern Warfare 3 Reveal Trailer

 
Call of Duty: Modern Warfare 3 - Multiplayer Trailer - World Premiere



Screenshots:





Minimum Requirements :
  • CPU: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 processor or better RAM: 2GB RAM
  • VGA: Shader 3.0 or better 256 MB NVIDIA GeForce 8600GT / ATI Radeon X1950 or better
  • DX: DirectX 9.0C or later
  • OS: Windows XP / Windows Vista / Windows 7
  • HDD: 16 GB free hard drive space

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