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Posted by
Onote on Saturday, April 14, 2012
Trigger Rally Online Edition race start on a sand track with green trees and an animated checkpoint ahead.
Trigger Rally Online Edition [
github] is a WebGL racing game based on the concept of
Trigger Rally. It has a more detailed car model than the classical game, however I am not sure about the game data license. It features
replays too!
The project was created by the lead coder of the original/classical Trigger Rally version.
By the way: if you are interested in helping me to sort out missing license-clear graphics and sounds for the classical Trigger Rally, I created a
thread on OpenGameArt for that purpose.
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Posted by
Onote on Thursday, January 5, 2012
From an announcement email:
Hi, after some months of silence we've released version 1.4 with a huge changelog. Some highlights:
- 71 tracks
- 2 new cars (TC6, NS)
- Fixed shadows (self shadowing, lightmapping)
- Better looking shaders (fresnel effect, reflectivity/specular maps)
- SSAO effect (Screen Space Ambient Occlusion)
- Sound effects and particles for water or mud areas
- Improved in-car camera
- Rear gear throttle-brake inverse option
Also, installing this game just got a whole lot easier for linux users as there is now a binary Linux release (32 and 64 bit).
Trigger Rally 0.6 has been out for two months by now but now there are some high-resolution gameplay videos available:
The game is much simpler in all aspects than Stunt Rally but it runs well on netbooks. There is a
community effort going on to replace copyright/trademark-
problematic assets right now.
Maybe you can help by answering this strange question: would you consider
these 3D models to be infringing on proprietary car designs?
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Posted by
Onote on Tuesday, November 8, 2011
Trigger Rally 0.6.0 for Linux (source portable) brings following new features:
- New (and old) contributed tracks and events
- New Practice Mode
- Paging on the Single Races screen to show all the available tracks
- Option to show speedometer in KPH or MPH
- Option to show digital speed on the speed dial ('hybrid' style)
- Fading track comment and GO at race start
- Freezing course time when passing through a checkpoint
- Tweak menu colors for more contrast
PS: If I understand
this tweet correctly, this means high-quality motor, drift and crash sounds for Speed Dreams that hopefully will also be usable in Trigger,
SuperTuxKart and other racing games.
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