Rubyweekend #2 and Blood Frontier

Posted by Onote on Monday, July 28, 2008

RubyEarly Monday. Pioneer rays of light touched my face like golden hair. It was then that the second Ruby weekend game programming competition came to an end.The results are not impressive, but much more than I had anticipated. [...]
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TORCS = fun, Dungeon Hack = beauty

Posted by Onote on Wednesday, July 23, 2008

TORCS 1.3.1It has been a while since the last time I gave The Open Racing Car Simulator a try and this time I had unexpectedly much fun with it. Though some things are strange about it: the game generally runs smoothly, [...]
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Back from dusmania, right to RubyWeekend...

Posted by Onote on Tuesday, July 22, 2008

Surt's goblinSurt contributed the first model to OpenDungeons (and it looks good!) The model also was quickly incorporated by Timong into jClassicRPG.Meanwhile, JackyJ (creator of the cool 3D platform-marble and physics [...]
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Game & engine news cluster

Posted by Onote on Monday, July 14, 2008

Nebula from FreeOrionSo let's see... what's going on in the open source gaming world today?On the forum of FreeOrion are a bunch of awesome looking nebulae. Nice desktop backgrounds and even nicer galaxy view backgrounds!I [...]
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Apricot's aim, Battle Tanks and FreeCol map editing

Posted by Onote on Friday, July 11, 2008

Frank and mushroom from ApricotThere was a change of focus in the Apricot project: From create full functional industry quality game prototype to create a full functional level in the Crystal Space engine, focused on visual [...]
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Radakan's WorldTool and the importance of game content creation tools

Posted by Onote on Tuesday, July 8, 2008

WorldTool r3 for RadakanToday I finally gave WorldTool (release 3) a try, which is a map editor for Radakan. To use the tool, one has to download it, extract it and then run java -Djava.library.path=. -jar WorldTool.jar.The tool allows you to create [...]
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Good Morning Free Gamer

Posted by Onote on Wednesday, July 2, 2008

Well it's been a while since I chipped in. Q has been doing a fantastic job, I'm sure you will agree, of keeping us up to date with the Free gaming news. I've just been way too busy lately and it's great to see that I [...]
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Playing the first Apricot demo

Posted by Onote on Tuesday, July 1, 2008

The first playable demo of Apricot has been released! I am able to play it! (with low low low quality settings - Hint: disable shaders.) You have to get a recent "Apricot" Blender build from GraphicAll, then download this .blend file, open it with said [...]
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