Sandbox becoming free, more free hardware: aurora

Posted by Onote on Friday, August 29, 2008

LevelheadI don't really know yet how to play Levelhead, but it has GPL-ed code and CC-BY-SA-ed art assets. This means it's good, right? Right? Well, I'll try to find out whether or not you can play it without having to cut [...]
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UNF Game Development Camp and Pandora news

Posted by Onote on Saturday, August 23, 2008

Quad FighterApproximately 50 high school students from Denmark have participated in the UNF Game Development Camp, and two of the results have been published under some of the Creative Commons Licenses.The seven teams' common [...]
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jClassicRPG's major breakthrough in the field of playable!

Posted by Onote on Saturday, August 16, 2008

jClassicRPG detailjClassicRPG 'Vigilante Eye' is out for us to get. The game engine is nearing completeness, dialogs and a quest system need implementing. Then we'll be able to slay our first 15 foxes for the lazy shepherd [...]
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26 Year Conquest for Brains

Posted by Onote on Sunday, August 10, 2008

Conquest (OpenGL)I think I found the oldest open source game out. It's called Conquest. In development since 1982. That's kinda awesome.It is a real-time, multi-player space warfare game. Both curses and OpenGL clients [...]
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Ludum Dare 12 and jClassicRPG updates

Posted by Onote on Friday, August 8, 2008

Ludum Dare 12 starts in three hours. There are three lists of hints for python game programmers who are going to join the competition: SolHSA’s, mrfun's and GBGames'. Hints that help you be resourceful, constructive and [...]
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Uzebox

Posted by Onote on Monday, August 4, 2008

Behold! The Uzebox!Uzebox is a retro and minimal game console, which supposedly will have an open architecture, driver and game soon. It is built for NES controllers and it's driver is written for NTSC. Take a look at this [...]
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Reading material

Posted by Onote on Saturday, August 2, 2008

I finally managed to compile and play Be The Wumpus (using the CVS version). I had some trouble finding out how the controls work, but then found out that you don't turn in 90-degree steps and that you have to attack (space) [...]
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