OpenTTD, Simutrans, and Egoboo

Posted by Onote on Tuesday, November 25, 2008

OpenTTD OpenGFXOpenTTD moved a step closer to being a Free Software game with alpha releases of OpenGFX, the "[8bpp] Graphics Replacement Project". There's still a few black boxes ("features") where yet-to-be-replaced buildings [...]
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Dungeon crawler action-adventure: Meritous

Posted by Onote on Saturday, November 22, 2008

Meritous: lots of projectiles and no shieldsThrough Libregamewiki, I found a game that was new for me: Meritous, a real-time dungeon crawler (like Goblin Hack) with strong arcade tendencies.Meritous's map viewIn the game [...]
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Warzone 2100's new terrain

Posted by Onote on Friday, November 21, 2008

Warzone 2100's new lookDevelopment of new, experimental terrain renderer for Warzone 2100 has started. It blends textures depending on terrain and it looks freaking awesome. For comparison: an example of the old terrain.Four [...]
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RPGs, Blood and Puzzles!

Posted by Onote on Wednesday, November 19, 2008

Fall of Imiryn r792Annchienta is an isometric RPG engine. It is being used by the console-style RPG Fall of Imiryn (FoI), created by the same developer. The terrain is kind of 3D while everything else is good old pixel-ish [...]
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Open Source Game Engines Updates

Posted by Onote on Thursday, November 13, 2008

OGRE 1.6.0 aka Shoggoth is the newest version of the acclaimed 3D engine. I don't understand anything that's on the changelog, but it obviously goes beyond bugfixing and tweaking. :)There are no recent pre-compiled packages available, so the source way [...]
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Eye of the Tiger

Posted by Onote on Wednesday, November 12, 2008

I shall be brief, for I am in my briefs, and briefly available to briefly brief you.Warzone2100 2.1rc1 - the first release to include the original game sound track. Read the announcement and the changelog for more details.It's like Command and Conquer. [...]
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LordsAWar! 0.1.3, OpenArena 0.8.1, Commander Stalin 0.9.3

Posted by Onote on Sunday, November 9, 2008

LordsAWar! 0.1.3LordsAWar! reached an (unstable) 0.1.3 release. After installing some game-uncommon libraries and compiling for half an hour, I expected to move some units around for some turns and stop playing from being [...]
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On Scourge AI and Widelands

Posted by Onote on Thursday, November 6, 2008

WidelandsA quick one today. Firstly, I forgot to mention Widelands yesterday. A new version, a release candidate for build13, is available for download. The changelog is immense, so it should be large improvement over [...]
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The Morning After The Night Before

Posted by Onote on Wednesday, November 5, 2008

Something important happened last night. Something transformational. Qubodup designed a new forum logo.:-)For those that don't follow the planet, which is titled "news" in the link bars ^^, there have been some great game [...]
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Shared open source game media

Posted by Onote on Monday, November 3, 2008

Free Art Search shared media mapFree Art Search, the svn/cvs/git media tracking application developed by hagish and ghoulsblade, now has an overview over the data that is shared between different projects.I find this tool [...]
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