Mid-night madness - LinCity-NG 2.0

Posted by Onote on Sunday, January 25, 2009

It's something-am, I have overdue work, and a Freshmeat announcement put a bee in my bonnet about posting.




LinCity 2.0


LinCity-NG 2.0 is out in the wild, and boy is it starting to look like a nice game. There are only two things that look a bit weak these days - the name (NG? Linux-only?) and the UI (a bit scrappy). For those who don't know, LinCity-NG is a GotM fork of Lincity which brings it into this century with much nicer graphics and a more informative user interface.



Plenty of nice new graphics (notably vegetation, grass, trees) make the game look aesthetically smooth. New resource management (water) adds to the depth of gameplay. There's a load of other new aspects too but there's no official announcement and I'm too busy procrastinating to go digging.



Glest (the 3D RTS) is dead, long live Glest! No, really. Mainline Glest development has ended and Glest Advanced Engine (information), a community-born enhancement, is to officially become the new Glest. Glest Advanced Engine is a project built on top of Glest, that adds new features to the game, it includes both new code and data.




UFO:AI


There's a whopping development update on the UFO:AI website (3D TBS RPG). I would link directly, for posterity, but there's no direct links or rss or anything like that. So I guess I have to summarize. Bah!



Map editor improvements, 3D geoscape improvements, UI improvements, new music, sounds & models, new hiring screen, texture updates and new textures, AI infrastructure updates, battlescape improvements, aircraft updates, balancing work, improvements to campaign system, er... basically everything got a bit better.



It looks like the next release will kick serious alien a$$, and really this project is producing one of the stand out open source games, I'm sure you'll all agree. Not that the game doesn't have weaknesses. A lack of really talented core developers mean features like destructible terrain and buildings (a feature found in the original 2D UFO games) is not currently possible. Such issues come down to the underlying technology which is built on an enhanced version of the Quake 2 source.



I'm sure there's some smaller game updates I'm forgetting, like perhaps Word War Vi 0.25 or Vacuum Magic 0.8 or Free Vikings 0.8 or something, but for the life of me I just can't seem to remember... *shrugs*



Early morning edit: just came across Open Simulator. Kinda WTF.



Post-early-morning-edit edit: aaaaaaahhhhh I remember now. The 3D Ultima Online client project Iris2 has a new stable release. Lots of improvements and it looks great. I wonder when the UO community will wake up and move over to an all-open-source platform. :-)

More about

Patrician III

Posted by Onote

Image Hosted by ImageShack.us

Image Hosted by ImageShack.us
Patrician 3
  • Publisher: Encore Software
  • Developer: Ascaron Entertainment GmbH
  • Release Date: November 3, 2003
  • Genre: Simulation

About This Game

Patrician III is a real-time trading simulation featuring elements of construction and the historical background of maritime trade in Northern Europe during the 1300's. As a resident of a medieval town, your goal is to rise from the status of a simple, insignificant trader to that of a Patrician and perhaps even become the head of the Hanseatic League. You can raise your standing through town improvement and diplomacy or fill your coffers through piracy and smuggling.

Minimum System Requirements

  • OS: Windows 98/ME/2000/XP
  • Processor: 233 MHz
  • Memory: 32 MB
  • Hard Drive: 700 MB Free
  • Video Memory: 4 MB
  • Sound Card: DirectX Compatible
  • DirectX: 8.1
  • Keyboard & Mouse
  • CD/DVD Rom Drive


Image Hosted by ImageShack.us

Patrician III - Direct Link

DOWNLOAD



More about

Ground Control 2

Posted by Onote on Friday, January 23, 2009

Image Hosted by ImageShack.us

Image Hosted by ImageShack.us
Ground Control 2
  • Publisher: VU Games
  • Developer: Massive Entertainment
  • Release Date: June 22, 2004
  • Genre:Real-Time Strategy

About This Game
Ground Control II is a real-time tactics game set in a gritty science-fiction universe. The explosively fast game play focusing on combat tactics with full use of the 3D battlefield, with weather and other environmental effects affecting the unit's performance on the battleground. In the war torn year of 2741, Captain Jacob Angelus of the Northern Star Alliance (NSA) becomes the central figure in the fight against the warmongering Terran Empire. In an attempt to crush the NSA permanently, the Terran Empire sends in an alien race of powerful warriors - the Virons. It soon becomes apparent that the situation is bleak for the NSA and that their only hope is to embark on an Exodus to another part of the galaxy. Jacob Angelus must find a way to let his people survive.

Minimum System Requirements

  • OS: Windows 98/ME/2000/XP
  • Processor: Pentium 3 @ 800 MHz
  • Memory: 128 MB
  • Hard Drive: 1.5 GB Free
  • Video Memory: 32 MB
  • Sound Card: DirectX Compatible
  • DirectX: 9.0
  • Keyboard & Mouse
  • CD/DVD Rom Drive


Image Hosted by ImageShack.us

Ground Control 2 - Direct Link


DOWNLOAD
More about

OverDose on Free Software

Posted by Onote on Thursday, January 22, 2009


OverDose is pretty


What is OverDose? Edit: correct link


OverDose is a Multiplayer team objective based game with online and offline play. Two sides, Earths Confederate Marine Corps. and the evil alien Marauders, battle for control of locations on Earth. Based in a first person, the two conflicting teams must battle not only each other, but large open terrain areas. Every class has his own strong and weak points, but every class is a vital role to the game.


On a technical front, it uses a highly evolved Quake II iD tech 2 engine which renders better than Doom 3 iD tech 4, as evidenced by this video and that video. The gameplay sounds quite good too.



FlightGear


FlightGear 1.9.0 got released. The actual announcement is buried in the mailing list. (For those fortunate enough to have never experienced it, the Sourceforge list archives are about as user unfriendly as you'll find, so you should appreciate me having found it! This release is a major overhaul of the graphics code, FlightGear now makes use of the
OpenSceneGraph library, and work on this has been going on for 2 years, since well before the FlightGear 1.0 release. Some highlights include dynamically configurable 3D Clouds, wingmen AI, particle-based rain, read the announcement for more.


SuperTuxKart 0.6 is out, hot on the heels of 0.6rc1. Here's a video showing some STK gameplay and some of the new levels. Given the level of activity, I'm optimistic that we'll see STK 0.7 this year (prettier graphics, better features with Irrlicht replacing PLIB) and that it'll be really impressive. There's still some level design work to be done though - the new levels are significantly nicer looking compared to the old ones you, the contrast stands out to me in this video.




Generally pygame entries are a bit naff. There are, however, a few nuggets. Like this World-of-Goo-inspired sandbox, the Gauntlet-style zombiefest Plague-like (pygame entry) or this interesting looking RPG engine Dead Creatures Rising (pygame entry). Still, it really needs a rating system to sort out the wheat from the chaff because there is far too much chaff to wade through these days.


L-echo, an open source implementation of the popular game Echochrome, seems to be coming along nicely. Version 0.4.1 released recently. Here's a video of l-echo in action:




Did I mention Naev before? Doesn't seem like it. Anyhow, it's a 2D space RPG in the mould of Solar Winds (like anybody actually knew what that was, other than me). It looks nice, but the controls take a bit of getting used to. You'll need to have a longer attention span than me if you're going to be able...


I wonder if we'll see an executive order closing down Windows. It's like a virtual detention centre where open source [game] developers are subjected to unspeakable things when forced to support it. On another note, I got to OverDose via the Haiku website. Perhaps Haiku can be a future gaming platform? I wonder if that skinny guy with a funny name even knows what Haiku is?
More about

Hitman 1: Codename 47

Posted by Onote on Saturday, January 17, 2009



Hitman: Codename 47
  • Publisher: Eidos
  • Developer: IO Interactive

Minimum System Requirements

  • OS: Windows 95/98/ME
  • Processor: 300 MHz
  • Memory: 64 MB
  • Hard Drive: 400 MB Free
  • Video Memory: 12 MB
  • Sound Card: DirectX Compatible
  • DirectX: 7.0a
  • Keyboard & Mouse
  • CD/DVD Rom Drive

Hitman 1: Codename 47 - Direct Link (245MB)

DOWNLOAD

More about

Soul Reaver 2

Posted by Onote on Friday, January 16, 2009

Image Hosted by ImageShack.us

Image Hosted by ImageShack.us

Soul Reaver 2

  • Publisher: Eidos Interactive
  • Developer: Crystal Dynamics
  • Release Date: November 21, 2001
  • Genre: Adventure

About This Game

In this sequel to the critically acclaimed Legacy of Kain: Soul Reaver, reassume the role of Raziel, and travel back through the currents of time into various eras of Nosgoth's past in your relentless pursuit of Kain. Encounter new enemies as you unearth the mysteries of Nosgoth's ancient races, and expose the schemes behind the corruption of the Pillars, and the vampire genocide.

Minimum System Requirements

  • OS: Windows 98/ME/2000/XP
  • Processor: Pentium 3 @ 450 MHz
  • Memory: 128 MB
  • Hard Drive: 850 MB Free
  • Video Memory: 16 MB
  • Sound Card: DirectX Compatible
  • DirectX: 8.0
  • Keyboard & Mouse
  • CD/DVD Rom Drive

Recommended System Requirements

  • OS: Windows 98/ME/2000/XP
  • Processor: Pentium 3 @ 600 MHz
  • Memory: 256 MB
  • Hard Drive: 1 GB Free
  • Video Memory: 32 MB
  • Sound Card: DirectX Compatible
  • DirectX: 8.0
  • Keyboard & Mouse
  • CD/DVD Rom Drive

Image Hosted by ImageShack.us

Soul Reaver 2 - Direct Link

DOWNLOAD



More about

Releases - Teeworlds, GearHead2, FreeCol, more

Posted by Onote

These days there's a flurry of open source game development activity and I don't have time to blog or follow it closely, but here's a highlight of some of the most recent game developments.



Teeworlds 0.5.0 is out. Everybody's favourite game about tea, where you have an entire world of tea bags and... wait, Q is whispering something to me... *listens*



Oh, it's not about tea. The clue was the double-e apparently. Still, despite the disappointing news that there still isn't a game dedicated to my favourite beverage, Teeworlds 0.5.0 is the largest update to the game yet. New features to everybody[ who doesn't love OpenLieroX or another game I can't think of]'s favourite 2D deathmatch Free project include demo recording, a revamped server browser and in-game voting, as well as a a gazillion changes under the hood. There is also a new, shiny 16-player limit.



FreeCol! The game where you get to free Colin! Right?! No? Dammit.... !



Ooooh, the col is short for colonization, which has nothing to do with turning the things into colons but everything to do with creating a new country on new land. Aaah, so, FreeCol 0.8.0 brings lots more polish - bugfixes, music, gameplay tweaks, graphical enhancements - to a project that seeks to embody and improve upon the original game (and succeeds).



Warzone 2100 2.1.1, bugfixes, and it's about war in a zone! I knew it, at least one game had to be guessable from the name!



There's some really interesting posts on the Worldforge dev blog these days. All aggregated on the planet - which isn't actually a planet, or technically attempting to be one, so don't visit it and be disappointed at finding a collection of feeds on Free Software game development. Anyhow, here's a video showing the compass in Ember (note: website is out of date, currently releases is 0.5.5), one of many recent Worldforge developments:





Whenever I see people saying, "Hey, let's create the next world of warcraft or an amazing 3D single player RPG!" I think, why don't you guess help with the Worldforge project. And nobody ever does. And they end up ditching their dreams to become an alpha mud. Like Radakan did.



Back to Worldforge, it's quite impressive these days. Whilst it is client-server based, it has a nicely featured persistent AI server, and the focus seems to be somewhat on non-MMORPG features even though it is an MMORPG toolset. So, if you want to make an RPG or MMORPG, unless you're a blood relative of John Carmack, stop thinking you can do it all yourself when these guys have been designing and implementing it for 10 years and thought through all the problems you don't yet know you have yet to face. Instead, start by prototyping your game on Worldforge. That's an official Free Gamer blog mandate / recommendation. :-)



GearHead2 0.532, lots of bugfixing.



I know I'm missing something other than screenshots and good jokes... there's a game release I've forgotten to mention. Sadly, for comedians everywhere who get relatively funnier when I'm typing, I have to go.

More about

Shadowbane

Posted by Onote on Thursday, January 15, 2009

Image Hosted by ImageShack.us

Image Hosted by ImageShack.us
Shadowbane
  • Publisher: Ubisoft
  • Developer: Wolfpack Studios
  • Release Date: March 25, 2003
  • Genre: Role-Playing
About This Game
Shadowbane, the first MMORPG to be mainly focused on player versus player combat in an immersive, competitive world. Fighting for power and incorporating a real guild system, players will be able to take over enemy guild territories, castles and more. Shadowbane sports an impressive 300 powers, 70 skills, 22 classes, and 40 sub-class Disciplines, for a new level of individuality. Motion-captured combat, 360-degree camera control, Polygon Reduction technology which allows graphics detail to scale based on the performance metrics of the user's machine, a real Multi-World Universe where each world is connected to a myriad of others allowing players to pass through them, are all bundled up into a fully 3D world.

Minimum System Requirements

  • OS: Windows 98/ME/2000/XP
  • Processor: Pentium 3 @ 700 MHz
  • Memory: 128 MB
  • Hard Drive: 1 GB Free
  • Video Memory: 32 MB (OpenGL Compatible)
  • Sound Card: Windows Compatible
  • Keyboard & Mouse
  • CD/DVD Rom Drive
  • 56KBPs Internet Connection


Image Hosted by ImageShack.us

Shadowbane - Direct Link

DOWNLOAD

Image Hosted by ImageShack.us

BZ7A9-X488N-725MY-E9FND-TLPDZ

More about

UEFA Champions League 2006-2007

Posted by Onote

Image Hosted by ImageShack.us

Image Hosted by ImageShack.us

UEFA Champions League 2006-2007

  • Publisher: Electronic Arts
  • Developer: EA Canada
  • Release Date: EU Only
  • Genre: Sports

About This Game
The '06-'07 season of UEFA Champions League comes to the PC.
Minimum System Requirements
  • OS: Windows XP / Vista
  • Processor: 1.3 GHz (1.5 GHz for Windows Vista)
  • Memory: 256 Megabytes of RAM (512 MB for Windows Vista)
  • Hard Drive: 1.07 GB
  • Video Memory: 64 MB
  • Sound Card: DirectX 9.0 Compatible
  • DirectX: 9.0c
  • Keyboard & Mouse
  • DVD Rom Drive
Image Hosted by ImageShack.us

UEFA Champions League 2006-2007 - Download Link

DOWNLOAD



More about

John Deere: American Farmer

Posted by Onote

Image Hosted by ImageShack.us

Image Hosted by ImageShack.us

John Deere American Farmer

  • Publisher: Global Star Software
  • Developer: Destineer
  • Release Date: January 1, 2005
  • Genre: Simulation
About This Game
Create and manage your own successful farm with John Deere American Farmer. You'll decide what crops to plant, livestock to raise, employees to hire, equipment to purchase, and structures to build. Plagues, weather, market trends, employee skill level, and much more will play a role as you make decisions that will determine the ultimate success of your farm.

Minimum System Requirements

  • OS: Windows ME/2000/XP
  • Processor: Pentium 3 @ 866 MHz
  • Memory: 128 MB
  • Hard Drive: 350 MB Free
  • Video Memory: 16 MB
  • Sound Card: DirectX Compatible
  • DirectX: 9.0
  • Keyboard & Mouse
  • CD/DVD Rom Drive

Recommended System Requirements

  • OS: Windows ME/2000/XP
  • Processor: Pentium 3 @ 1 GHz
  • Memory: 256 MB
  • Hard Drive: 350 MB Free
  • Video Memory: 32 MB
  • Sound Card: DirectX Compatible
  • DirectX: 9.0
  • Keyboard & Mouse
  • CD/DVD Rom Drive

Image Hosted by ImageShack.us

John Deere: American Farmer - Direct Link

DOWNLOAD



More about

Space Trader - Merchant Marine

Posted by Onote

Image Hosted by ImageShack.us

Image Hosted by ImageShack.us
Space Trader - Merchant Marine
  • Publisher: Meridian4
  • Developer: HermitWorks
  • Release Date: October 15, 2008
  • Genre: Strategy

About This Game
Players assume the role of Space Trader in an alternate future universe. Their goal is to make as much money possible within a time limit. Players make money by leasing cargo ships, traveling to planets and trading with merchants. Merchants trade anything from iron ore to organs, finding successful trade routes between these merchants is the skill of the Space Trader. On the planets surface shady informants reveal the location of black markets while legitimate merchants are extorted by underground gangs. Players can turn a blind eye to these transgressions or hunt down the gangs for rewards and return stability to the markets.
Minimum System Requirements
  • OS: Windows XP/Vista
  • Processor: 1 GHz
  • Memory: 512 MB
  • Hard Drive: 450 MB Free
  • Video Memory: 128 MB
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard & Mouse
  • CD/DVD Rom Drive


Image Hosted by ImageShack.us

Space Trader - Merchant Marine - Direct Link

DOWNLOAD





Image Hosted by ImageShack.us

7ZW2E-EBSBB-CRBYS-7B4ZS-HBZBG


More about

Battle Mages

Posted by Onote

Image Hosted by ImageShack.us

Image Hosted by ImageShack.us

Publisher: Buka Entertainment
  • Developer: Targem Games
  • Release Date: TBA
  • Genre: Real-Time Strategy

About This Game
Battle Mages is a high-scale modern game that combines tactical strategy, quality role-playing system and original adventure elements. The game takes place in a classic fantasy world, where different races and nations live side by side. Each of them has its own culture and traditions, which are carefully guarded from external interference. But none of them realizes that soon it will cease to matter. All the old conflicts will seem insignificant in the face of new global threat that will turn the world upside down. Choose from four characters (three types of mages as well as a mage that specialized in tactics). Then choose upgrades for your character and find various armours, weapons, and artefacts to help you on your journey. You can recruit units to help you in your quests as you travel throughout the lands trying to restore peace.
Minimum System Requirements
  • OS: Windows ME/2000/XP/Vista
  • Processor: Pentium 3 @ 750 MHz
  • Memory: 256 MB
  • Hard Drive: 950 MB Free
  • Video Memory: 64 MB
  • Sound Card: DirectX Compatible
  • DirectX: 9.0
  • Keyboard & Mouse
  • CD/DVD Rom Drive


Image Hosted by ImageShack.us

Battle Mages - Direct Link

DOWNLOAD



More about

Little Britain: The Computer Game

Posted by Onote on Wednesday, January 14, 2009

Image Hosted by ImageShack.us


Image Hosted by ImageShack.us

Little Britain The Video Game

  • Publisher: Blast! Entertainment Ltd
  • Developer: Revolution Studios
  • Genre: Party
About This Game
Little Britain The Video Game is a collection of mini-games presented in the format of an episode from the TV show. Players can get interactive with their favourite sketch show characters in a series of eight mini-games featuring Lou and Andy, Vicky Pollard, Mr. Mann, Emily and Florence, Marjorie Dawes, Daffyd Thomas, Judy & Maggie and Letty. Each mini game plays like a sketch from the TV show and to win the game, the player must progress through all the sketches to the end of the show, where the credits will roll.

Minimum System Requirements

  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 1.2 GHz
  • Memory: 128 MB
  • Hard Drive: 1.5 GB Free
  • Video Memory: 32 MB (ATI Radeon 8000/GeForce 3)
  • Sound Card: DirectX Compatible
  • DirectX: 9.0
  • Keyboard & Mouse
  • CD/DVD Rom Drive

Recommended System Requirements

  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 1.8 GHz
  • Memory: 256 MB
  • Hard Drive: 1.5 GB Free
  • Video Memory: 64 MB
  • Sound Card: DirectX Compatible
  • DirectX: 9.0
  • Keyboard & Mouse
  • CD/DVD Rom Drive
Image Hosted by ImageShack.us

Little Britain: The Computer Game - Direct Link

DOWNLOAD



More about