What's all this then? This is as3sfxr, flash port of sfxr. It makes sounds for your games. You only have to press buttons and listen and press buttons again.This is great: no need to understand how sound synthesis works, ability learn a little about [...]
Home » Archives for February 2010
Pretty Warzone; What's to see in Linwarrior; Sauerbraten and content
Posted by Onote on Friday, February 12, 2010

Warzone 2100 has pretty new textures! Oh wait, didn't I report this more than one year ago? Well.. the release after the next is supposed to feature them, finally.. But I *do* have news to offer: Building models are being [...]
Labels:
linwarrior3d,
opengameart,
quadropolis,
sauerbraten,
warzone2100
Beautiful Open Source Puzzle Games
Posted by Onote on Monday, February 8, 2010
The beauty of a (puzzle) game is not only what we see and hear, but also what we feel when pressing buttons and moving the mouse. Controls are important and I prefer them crispy.No free software puzzle game has more flavor than Krank. The player piece [...]
Labels:
cuboid-clone,
jag,
krank,
waymark,
zaz
Contributors, contributors, contributors
Posted by Onote on Sunday, February 7, 2010

The development structure of FOSS game projects can be a one-man show, it can be semi-closed by having a fixed team and little web presence, it can have lots of tasks without anybody knowing what needs to be done, or it [...]
Labels:
bitfighter,
fife,
irrlamb,
jcrpg,
naev,
parpg,
racer,
syntensity,
ufoai
A3P: Acquire, Attack, Asplode, PWN!
Posted by Onote on Saturday, February 6, 2010
Hey FreeGamer crowd, I hope there are still a few people around ;)Today there will be only a short update, as I simply can't believe this gem of a game (see below) has not been featured on this page!EDIT: Do not miss qudobup's post about FOSS engine [...]
Labels:
3d,
A3P,
genre-engine,
genre-rts,
mode-multiplayer,
ODE,
panda3d,
platform-linux,
platform-windows
Open Source 3D Game Engines Updates
Posted by Onote on Friday, February 5, 2010

Crystal Space 1.4 is out. Features include improved animations ("integrating vertex based animation with skeletal animation") and terrain ("improves rendering and handling of large outdoor areas"), OpenAL for sound and an [...]
Labels:
crystalspace,
kambi vrml,
ogre3d,
openmw,
panda3d,
radakan