Cube2: Is it finally taking off?

Posted by Onote on Saturday, January 16, 2010

Ahh, qudobup and Charly are back and posting. Lots of interesting news even for me!
So what can I add to this? Well first of all I forgot to mention this awesome TBS in my last post: UFO2000, which is of course like UFO:AI a clone of a very well known series.
And I should have also mentioned Stellar Forces which is a remake of Laser Squad :)

Cube2 Engine


So as you might have guessed todays topic will be the Cube2/Sauerbraten engine, which besides being a mighty fine game on its own, has also spawned some great offspring projects lately. Blood Frontier has been mentioned before and since there have not been any new releases since then I will keep it short and just mention this video review which gives you an idea of the game play. But check it out if you have not done so yet!

Platinum Arts Sandbox


Plantinum Arts Sandbox has also been mentioned here before, and could be quickly described as a game development platform aimed at kids (and adults), utilizing all the nice in game editor features the Cube2 engine offers (and more).

Recent news are that they are hosting a nice contest , they have also just announced a new version. And besides offering the usual amount of fixes and updates, it now boasts a really nice 2D platformer template for you to create new games:



Furthermore they have templates for RPG projects and for wanna be film makers a new tool called movie cube (movies made with game engines are also called Machinima for those unfamiliar with the term).

Syntensity


Syntensity is a project quite similar to the one mentioned above, albeit with a more mature focus. Their feature list is long and even though still under heavy development it is starting to be a really nice tool for game developers.

And besides the fact that we are happy to announce that they have chosen our network for hosting their community forums, they have also recently released a really nice new game template called Razanak:



So check it out via the Syntensity lobby (the mod gets dowloaded automatically when you enter the corresponding portal), and see for yourself what a powerful game making tool Syntensity has become.









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Bitfighter, "Cat Sokoban", JVGS, pseudoform, Gun-Fu Deadlands, Hex-a-Hop, racr.. and YouTube overkill

Posted by Onote on Thursday, January 14, 2010

All subscribers to the FGD Planet feed (RSS/Atom) probably would want to add this feed. We split the planet into a game news planet and a development news planet. The latter contains game developer blogs and game engine news.

Bitfighter is a no-gravity multi-player 2-D combat game with a cool name, cool looks, good controls and a quick way to get started. I like the visual style a lot too. (Which reminds of Word War vi by the way.) Unfortunately I was unable to compile on my 64-bit desktop so far (only on my 32-bit netbook).

The video recording qualities of my portable device are weak, so the video I recorded is .. broken. It plays 3x faster than it is supposed to. What you see in it is me flying on an empty server at 500ms latency, trying out the the "mines" and the "burst" weapons.

A game with an even more awesome name is The Villany of Cat Food Inc., which introduced on our forums as a little puzzle game, which I found to be a sokoban-like with interesting and weirdly cute story.

JVGS is the latest game brainchild of the author of Fall of Imiryn. It is a black and white "poem platformer" meaning you (sometimes) jump on platforms made of words -_-. The style is based on xkcd while the levels are based on .svg files - they are pre-rendered for use in the game though. The feeling is melancholic.. The controls are... not polished.. The video has been recorded...

Pseudoform.. aka portalized. aka Open Source Portal. It looks impressive! The game relies on non-free physics and sound libraries but the developers wish to change that. They are also thinking about using the Cube2 engine (although Cube2's main developer considers adding decent physics to his engine as equally challenging as creating an own engine).

Ah Gun-Fu Deadlands (GFD), you are pain, but even more pleasure, simple and forgiving but non-forgiving also. It is a specimen of retro 2D graphics wild west keyboard-move, mouse-aim game. One shot and you die but you also have unlimited lives and unlimited bullets. The lovely piece uses LÖVE. (Version 0.5, so watch your back!) It Is pretty much fantastic and well-received, according to the comments made on GFD's forum.

Do you like to stalk? Gun-Fu Deadlands' dad can be spotted in this photo!

Two years have passed since this blog last mentioned Hex-a-Hop. The project now has new developers (the original author disappeared it seems) and some sounds have been added to the game. The following might be the first recording of the game with sound/music! Who knows, maybe it will convince you to try it if you have not yet...

Are you a fan of Trophy and/or Racer and sad about these two not developing further [BEEP Racer's last release was 24th Dec 2009, shame on my research!] or do you just like top-down racing games? Maybe the new, early-development racr will give you hope.

I have something rather off-topic for you: a 5-headed team that is working on a audio editor and a video editor is looking for #6 in San Francisco, USA. Both their products are rather minimal so far. Let's call this news content-creation-related. :)

By the way: Having problems with the YT videos? I found youtube-dl to be an excellent tool for downloading videos for off-line/no-lag/no-flash-crash-risk watching of videos. `youtube -bt URL1 URL2 ...` will download the best quality and use titles in file names.

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Speed Dreams, Racer, irrlamb, Violetland

Posted by Onote on Tuesday, January 12, 2010

Speed Dreams (SD, formerly known as TORCS-NG) is a fork of TORCS with the aim to

implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.

Now I'm not a racing game fan and so the biggest change I noticed between SD and TORCS is the menu look in which the fork really shines. See my comparison over here.

Anyways, I recorded a video. Please excuse my driving un-skills :)

Racer has been making some progress. You can now play player-vs-player (there is no way of 'winning' though) and the levels have been improved as far as I can tell. If you have some ideas to share for this sci-fi racing game in the works, please do comment on their group!

After quite a while, another version of irrlamb has been released! It takes away the old (in my opinion very original) levels and instead presents polished graphics, a friendly tutorial and two skateboard arenas.

I tried the um.. "top-down zombie shooter with rpg elements, I guess" violetland and was impressed by how much fun I had! Its simple gameplay is well-supported by the cool music. I have been playing a match of this fun action-rpg now and then.

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Happy Gnu Year

Posted by Onote on Monday, January 4, 2010

I know it's a corny title but, hey, it doesn't hurt to occasionally pay homage to the movement that preceded what we now know as 'open source'.



2010. Could be a good year!



We have a revamped FreeGameDev forum. It was a big spanner in the works when the previous forum got lost, but in the long term it may have been a blessing in disguise. Now the forum is better organized, using more recognised software, and has a very nice theme designed by Qubodup.



I encourage project maintainers reading this post to go straight to the Project Showcase & Collaboration area and share your hard work with us and the community so that more people can learn of your games.



The FreeGameDev Planet has also since returned, also looking better with a new theme by the dedicated Qubodup. And let's not forget the FreeGameDev Wiki, the place to point any budding open source game developer.



I'd also like some feedback on another idea - an open source games subreddit. This would allow easier submission of game updates or news from anybody. It is moderated, so shouldn't fill up with spam. Since it is part of reddit, it may also result in massively increased exposure for popular submissions. It can also be themed, but there's no point putting effort into that if it's not something that'll get used, so... feedback! :-)



I'd also like to thank Julius for some good articles during a quiet period for Qubodup and myself, and long may it continue - Julius' contributing, that is, not the quiet period! I like to think that the blog does serve a purpose and the more quality content the better.



Well, I hope you have a productive year, and that we get to enjoy the many open source game updates that are going to occur. There are some good ones already that have slipped in during the festive season, but that's for another day!



 - C

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Non RTS strategy games

Posted by Onote on Thursday, December 31, 2009


An update so quickly? Behold the Free Gamer world is coming to an end. :p


So, we mentioned some promising RTS games in the last update. OK, I forgot to mention Spring1944, but I am also a bit reluctant to mention Spring and its mods since it is such a pain in the backside to get it running correctly. :(


Back on topic... there a quite a few really great non RTS FOSS strategy games. I guess I don't really need to mention the classics to the typical reader of this blog, but Wesnoth, FreeCiv, FreeCol and UFO:AI are all very playable and good looking games! However there are others that get less attention and also some that show great promise!


Advanced strategic command


Advanced strategic command is one of those that gets relatively little news coverage, even though it is a really playable game. Granted, its graphics are pretty much the same as its big inspiration, the classic Battle Isle series, but that doesn't necessarily make them bad, right?

A new version was just released a few days ago, which finally also includes a tutorial for those new to this type of game.

Also interesting is the (German) Project: Battle Planets, which could be described as a MMOTBS based on ASC. It is not quite what you would expect from this description as most of the MMO part is done manually by human game moderators, which exchange ASC games states between players (sorry, it is a bit hard to explain exactly ;) ).

A similar game to ASC is Crimson Fields by the way, which has found its way to many mobile platforms.


Widelands


Another often neglected game is Widelands, which is obviously based on the classic game the Settlers (no not the Settlers of Catan, check Pioneers for that).




The graphics could still be improved a bit, but it is shaping up to be a very faithful and fun re-implementation of that great classic game.


Unknown Horizons


While we are at FOSS re-implementations of great games... Unknown Horizons is continuing to become a Anno1602 clone of epic proportions. ;)




It is not quite at the point where it could be described as a fully playable game yet, but you can expect it to become one relatively soon, I guess! (Another not quite playable but really promising game worth surely mentioning is FreeOrion by the way).


8Kingdoms


Last but not least, there is 8Kingdoms, which really is one of those games people don't even try after having a short glance at the screenshots. Yes, it's programmers art, albeit one that at least tried to hide it by having a plastic-like style for the figures. ;)

But if you actually try it, you will realize that even though it is a bit rough around the edges (why can't I set a custom wide-screen resolution :( ), the game play and the engine is already quite advanced.

What this game clearly needs is an artist taking over the graphical matters, and then this could quite quickly become one of those true FOSS strategy game gems!
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FOSS RTS games

Posted by Onote on Monday, December 28, 2009

Hey FreeGamers!
I know, news are a bit slow here lately, but all three of us are a bit busy with real-life issues, I guess. So if you are interested in becoming a contributor to this blog drop us a line in the forum!
We have also recently gotten some readers feedback concerning this blog entry. I have to admit that our background search was a bit short concerning the Hypertension game... and it turned out that this game is surrounded by some controversy concerning the (probably illegal) use of the original Blood art assets (which were only granted by Monolith to the Transfusion project).

Are there any good FOSS RTS?

Well that depends on what you think is good :)
We have had a small discussion in our forums which resulted in a lot of links to all sorts of FOSS RTS. So if you are looking for some obscure (often unmaintained RTS) have a look.
Overall I would say however that currently there is none that can be recommended without doubt. This might change soon however!

0-A.D. Commercial grade FOSS RTS?

We have mentioned this great project before, and especially since they have gone fully open-source earlier this year all eyes of the FOSS community are probably on this gem.
So far a consumer ready release seems to be still distant however, even though some parts of the game look quite playable already:

Development is progressing though and you can have a look at this interview with the current project leader for some background infos and nice new screenshots. Further news can be found on Moddb.com.

Upcoming Warzone2100 developments

Warzone2100 is one of the few really playable FOSS RTS games out there. There are steady improvements and sometimes you can even find someone to play online ;)
With it's Playstation 1 art assets it is quite a chore to look at however. There is light on the horizon though; A new terrain renderer was recently developed for it and is expected to be released with Version 3.0.

Let's hope this will reach us gamers ASAP!
Their forum has also some other nice upcoming features to offer. There are plans to update the GUI, with some really nice mockups.
Furthermore MaNGusT is working on new units:


And there is a nice mod project involving mechs :)
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News? Yep news!

Posted by Onote on Sunday, December 6, 2009

A bit slow in the world of FOSS gaming lately, and all the forum trouble here at FreeGamer/FreeGameDev certainly didn't help.
But with the help of Ghoul and qudobup there is now a new and advanced forum (well it still needs a nice non-standard style, but functionality is there).
So go and post some FOSS gaming news in there!

Bloodfrontier Beta2

So what news are there actually? Today a new beta of Bloodfrontier has been released! It is a FPS based on Cube2: Sauerbraten, which tries to do some things a little different while still keeping it a fun FPS.



Changes you can expect include running along walls and kicking of them (Parkour like features seem a bit of a trend in gaming lately... War§ow also has a similar feature), all new secondary fire-modes and a precursor to coop campains amongst the usual new maps and graphical updates.

Tremulous 1.2 gameplay beta

Shocking news! After years of waiting there is some movement on the Tremulous 1.2 front. You can now download and update to your existing 1.1 install with which you can test the new game-play changes of the upcoming 1.2 release (when ever that might arrive).
Changes include mostly balancing fixes and some "rearrangements" in game-play.
Sadly it does not include all the nice graphical updates which have leaked from the dev team now and then.

Some news from the Nexuiz forum


No new release from Nexuiz yet, but some interesting news never the less.
There are some nice upcoming new player models (link1, link2); Something which really is the last graphical department where Nexuiz doesn't shine.
And ODE physics have been implemented into Nexuiz:



Besides these great news, there is a nice modification in the works which adds zombies and spider-bots (awesome combination if you ask me ;) ).
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