Download CorelDraw Graphic suite X5

Posted by Onote on Sunday, February 6, 2011

CorelDraw Grafhic Suite X5 is ferfect for the followwing audiences.
  • Specialists in design,
  • Small Businesses,
  • Professionals in the field of applied design, etc.
     Download CorelDraw Grafhic suite X5 Here
    And for Keygen You can download Here

    How Activation CorelDraw Grafhic suite X5 :
    1. Download CorelDraw its first X5 (download link below)
    2. Install CorelDraw X5 (no need to use Serial, leave blank)
    3. When the install process is complete, close the CorelDraw X5.
    4. Run the file RemoveProtexis.cmd. (right click and select Run as administrator)
    5. It will show a screen like DOS. (Sorry, picture not available, I forgot to capture.)
    6. If so, copy and paste files PsiKey and others in the folder C: \ Program Files \ Corel \ CorelDRAW Graphics Suite X5 \ Programs \.
    7. Done, now you've become CorelDraw X5 Full Version.      
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    Open Web Games, GameOn and Construct 2

    Posted by Onote


    (edit: Construct 2 is going Closed Source, I'll either edit out this part or keep it for reference, but don't get your hopes up when reading this)

    Scirra Construct is one of the few FOSS competitors to the proprietary GameMaker 2D game development suite (Gluon, Enigma and Game-Editor being the others). Unfortunately, the system has been limited to Windows since its inception due to relying on DirectX fiddlies, however, that has all changed...

    Construct 0.x Showreel

    Yesterday the long awaited Construct 2 project released a public alpha. No longer are Construct games chained to Windows; instead, games can be exported to HTML (5) which is pretty much on the opposite spectrum of platform-lockin.

    Construct 0.x Interface
    Now, one significant problem is that the editor isn't cross platform, and relies on a Windows GUI lib. However, seeing as the games are now cross platform, maybe the FOSS gaming community can show their appreciation by helping with the porting process? "Game Maker" like software is something that really lowers the bar of entry into game development, and Construct 2 fits that bill.

    Jump on their forums if you're interested!

    Why HTML (5)?



    So, some people might ask why Scirra is targeting this rather new platform. I'm most probably mistaken, but I have a sneaking suspicion that Construct 2 is the first "HTML 5 Game IDE", and definitely the only Open Source one. Among the Free Gamer blog team, we have a couple of writers who don't approve of the web being used as a game platform (you know who you are), personally I find it rather promising. The fact that open web tech is immensely cross platform, and has an ease-of-delivery that is second to none, I can only see benefits to developing and embracing it further.

    Mozilla seems to have gone that route; they recently hosted the "Game On" competition where developers entered games that utilize open web tech; and FOSS web games won 2 of the categories ("Best Webbiness" and "Most Fun")!



    Don't write HTML 5 games off to 2 dimensions either, someone recently posted a rather simple but fun 3D RPG game utilizing WebGL on OpenGameArt the other day,  it's rather cool :) Also don't forget about the Quake 2 WebGL port! (remember, these require a WebGL enabled browser, such as Chrome/ium and Firefox 4)
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    Download Portable Adobe Photoshop Cs5

    Posted by Onote on Saturday, February 5, 2011

    Photoshop, created by adobe is populer grafhic design and photo enhacement program that is both powerfull and versatile.
    photoshop is program for designe. if you want to download portable photoshop cs5 click here.
    And for photoshop cs5 extended click here.
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    Download Media player Classic Home Cinema

    Posted by Onote on Friday, February 4, 2011

    Free download Media Playyer Classic Home Cinema.from surceforge download page.Media Playyer Classic is a light weight movie player with built in codecs.
    Link Download :
    For Windows Xp, Windows Vista, and Windows 7
    • MPC - HC 32 Bit ( X 86 ) V1.5.0.2827
        ( Installer ) ( Zip File ) ( 7z File )
    • MPC - HC 64 Bit ( X64 ) V1.5.0.2827
         ( Installer ) ( Zip File ) ( 7z File )

    If you want to direct download from surceforge, Click Here
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    OpenDungeons Progress

    Posted by Onote on Thursday, February 3, 2011

    OpenDungeons, a long-time Freegamedev project has been through a lot of changes since it started on the Freegamedev forums, going through a lead-dev swap and a major re-write. In the years since we last mentioned them, they've actually produced something playable: lots of new code and artwork has been contributed by a small but dedicated team of contributors and it has been shaping up to be an exemplary FOSS game.


    There's still lots of work that needs doing though: loads of creatures that need concept art, models and scripting, room tiles that need textures and models, and game design work that needs finalizing. There's a lot of ideas floating around on the forums that need art and implementation


    With all the work that's gone into the project, they're busy readying up another release. Unfortunately they've had a bit of trouble with ubuntu/debian packaging (and linux packaging in general), so if anyone out there would like to give them a hand, it would really be a boost to the foss gaming world :)
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    RTS: The Romans VS. the Greek (+Chinese)

    Posted by Onote on Wednesday, February 2, 2011

    I take it my comments regarding the Spring RTS engine were not taken so well... so I will present some (in my opinion) much better and less messy to setup RTS games ;)

    One, I really like to come back to is Glest! The previously featured version/fork of that game, Megaglest (Edit: Now links to their awesome new webpage, how did I miss this ;) ), just released another version (3.4.0) with quite a lot of new features.





    It now got a new build-in IRC client for multiplayer chatting, can transfer missing files from the server (useful for all those custom maps you can find ;) ), some performance and stability improvements as well as the usual assortment of new maps and map-themes. Ah and to come back to the headline: A new faction, the Romans were added ;)

    The Contestant


    Of course, adding Romans to the game is poaching in an other's territory... that of the Greeks ;) So lets have a look at the recent developments in 0 A.D.:


    They are progressing quickly, and the game is surprisingly playable already, given it's early beta status. But you can still help them out even if you are not a real artist or a programmer:
    Their previously mentioned donation drive is still running, and they are also having some sort of competition for creating a nice video trailer of the game.

    The support crew



    So who is going to win the battle about the Mediterranean? Well I fear the Greeks just got support by the fleet of the Chinese Emperor:

    A mod team going by the name of Scion Development is making great progress in implementing a Chinese faction into 0 A.D.; Check out their development thread here. Oh and no worries, after some initial license confusion, they seem to have decided to go for a fully FOSS compatible media license :) Edit: Well it seems like they are still not quite sure, so I can't guarantee that they will go completely FOSS... lets hope they don't go for one of those atrocious CC-ND/NC licenses.
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    Contact: Tactical Squad RTS

    Posted by Onote on Tuesday, February 1, 2011



    Another game from the well of innovation that is the SpringRTS community, Contact aims to be an Open-Source squad based RTS. It uses models from the DOTA-like attempt "Engines of War" which unfortunately never really got anywhere, other than a couple of nice mechs.





    The Contact team released a beta on the 25 Dec last year, so it's not exactly breaking news, but the project is still moving forward and could use a couple of eyes if anyone is interested in it.

    Forum Thread with more screenies
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