Railroad Tycoon now Freeware

Posted by Onote on Thursday, November 30, 2006

The original Railroad Tycoon has been released as freeware. Download it from 2kgames.com who seem to be the official handlers of the freeware RT.



JFreeRails


Still, freeware is not open source. There are GPL clones of RT. The two most notable ones are Railz and JFreeRails. Indeed JFreeRails got updated as recently as September this year. Railz seems to have stalled with it's development.



Then there is of course the other rail game implementations, notably OpenTTD. There are lots of promising noises coming out of the OpenTTD camp and the hires graphics seem to be coming out of the community at a steady pace. I'm very hopeful that we will see a hires release in 2007 that should be a superb game and herald a new era for OpenTTD.



A game that already has hires graphics and is free, albeit only freeware, is Simutrans. The development is relentless and the latest release looks very nice. For some reason I have never found Simutrans as much fun as OpenTTD but then I grew up with the original Transport Tycoon.

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VDrift gets AI, Ecksdee update

Posted by Onote on Tuesday, November 28, 2006

VDrift continues to improve at a rapid rate, with somebody contributing rudimentary AI drivers. The next release should, therefore, be a little bit more fun to play as you get to race the computer as well as yourself!



Ecksdee 0.0.9 was released. This includes a large city track. For those people who doubt that open source games don't often look very good, take a look at this video. Impressive graphics, I think. I look forward to more major releases. A few more tracks and some tweaked gameplay and Ecksdee should be a very good game.

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UFO:AI 2.0rc6

Posted by Onote on Sunday, November 19, 2006

UFO:AI 2.0rc6 is out (changelog). "This release candidate should really be the final one for the 2.0 series." With working reaction-fire, an isometric view, and a host of fixes, UFO:AI has emerged as a polished open source game. "We are already working hard on the next major release - the 2.1 tree - which will include a full storyline." Awesome!
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Angels Fall First

Posted by Onote on Tuesday, October 24, 2006

If you thought yesterday's news was big, Free Gamer comes with an equally impressive post for today!



Angels Fall First


The prolific artist Strangelet has not been inactive, and has made a special request of the Vega Strike community. Angels Fall First started out life as a Homeworld 2 mod. There is a plan for a UT2007 release in the future but the AFF team are looking for an official game engine to embrace.



The models are spectacular and, with work on an impressive VS 0.5 release progressing at a steady pace this, this could be type mod to really compliment VS and really make waves in gaming circles. The artwork is nothing short of A-grade commercial quality.



Anyway, people have volunteered to assist the VS:AFF mod, so it is a case of watch that space (pun intended).

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TA:Spring Rewrite

Posted by Onote on Monday, October 23, 2006

There's a storm of comotion in the TA:Spring community after the lead developers announced intentions to rewrite the entire Spring engine stating unclean code and a desire to utilise external libraries like OGRE to both reduce the codebase size and introduce new features already expertly handled by said libraries.



The two major debating points were the critical "what about the modders" and the ever-so-important "what name should we give the not-started barely-planned mod". In all seriousness, the modders are the essence of the playing community and really make TA:Spring the eye catching open source project as it is - without them it would just be an engine for commercial content. They give the project the massive momentum it currently enjoys and the developers really need to listen to their concerns, which fortunately it appears they are doing.



Some of the highlights of the proposed rewrite are dynamic lighting, inbuilt C# scripting, and the engine being a generic RTS engine (as opposed to a TA-oriented one).



Ground-up rewrites are normally a really, really bad idea. However, this may be one of the exceptions. Not only are there several motivated developers and an enthusiastic community pushing them, but it does seem that there are several trends in the current codebase that make iteratively rejuvenating the codebase an unrealistic prospect - or at least more work than a rewrite. Still I hope they make rapid progress towards basic features rather than creating some grandiose vision that will not be attainable.

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VDrifting Away

Posted by Onote on Wednesday, October 11, 2006

Free Gamer has been on hiatus. Sorry! Sometimes these things happen...

VDrift made a new release yesterday.

Hero of Allocrost released their first tech demo. Thanks to Roots for notifying me and apologies to him for taking a week to say something.

Sauerbraten got forked, the new game is called Extended Death Match (or just EDM). I don't know if it is a cooperative fork. All I know is you can leave sticky notes around the maps.

There's tons of other things I could mention from the last 2 weeks but for now I'll just push you in the direction of the Linux Game Tome which covers most of the them in one way or another.

*Goes back to his corner to work slowly on updating the Free Gamer games list*
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A Bit Artifical

Posted by Onote on Wednesday, September 20, 2006

Today I'd like to highlight two Artifical Intelligence based games - The breve Simulation Environment and NERO: Neuro-Evolving Robotic Operatives.




NERO (1)

NERO (2)


NERO describes itself as,



"A unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!"


It's not as scary as it sounds. In a training mode you place and play with your robots, teaching them combat tactics. The gameplay is essentially training your team to beat somebody else's, trying to evolve your squad into an undefeatable automated army.



Version 1.01 was released in 2005, and version 2.0 is currently under development. I originally thought NERO was open source, but there is no evidence of this on the website although it seems to be the plan. However, with decent 3D graphics and innovative gameplay, this is probably a bit of an understated freeware title.



The only problem with NERO is, well, your robots don't know very much at all to start with. Imagine teaching kids basic maths - think 1+1 - and how long it takes to get them started on it. You'll have similar problems training your robots, it's a game of patience and dedication. However it is satisfying once they start executing attack patterns that you have worked on and winning battles but the actual training is more of a preverbial battle than the game itself!



The breve Simulation Environment takes a different approach. Using an easy language called "steve", you define the behaviour of "agents" in a 3D world. The world is a complete sandbox and your agents can be, well, anything. It's very open ended and as such pretty abstract. It's less of a game and more an education tool, but for AI enthusiasts it is probably a perfect tonic.



Simutrans 0.99.01 was released. With full climate support and many bug fixes, it is a decent update to this long-running freeware title. I believe they are waiting on an update to the hires 128bit graphics set [currently 0.99.01 only works with 64bit graphics] before declaring this the official stable release. It's been a long time since the last stable release and the difference between 0.99.01 and 0.88.10.5 is substantial.

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