After over 3 years of development since the last stable release, many major new features and contributions, and lots of patience, Vega Strike 0.5.0 has finally been released.There's so much potential in this release. Shader support, movie support, so [...]
Home » Archives for April 2008
Adonthell-artwork, FreeOrion Linux builds
Posted by Onote on Friday, April 11, 2008

Adonthell's broccoli bushes.James Nash has kept working on vegetation sprites for Adonthell's art repository (which is quite meager right now.) He is using layers for producing the images.What you don't see is the fact [...]
sil-ver-tree, arr-pee-gee
Posted by Onote on Thursday, April 10, 2008

SilverTree, buggy and ugly but stable and promising!SilverTree RPG dead? It's forum full of porn (nsfw) spam (nsfw)? Today I got a letter from Anok (name not changed), asking about the whereabouts of SilverTree's devs and [...]
Labels:
silvertree
Radakan is pretty
Posted by Onote on Monday, April 7, 2008

Radakan's devs have decided to use the jME aka jMonkeyEngine, just like JCRPG does! Neat! I admit that I was expecting the project to evaporate, it just had too pretty a website and some team member was very concerned with [...]
Adventures, art, design...
Posted by Onote

New art for AdonthellThere has been slight activity on Adonthell's mailing list: James Nash, an artist of the team, announced some new art to be soon added. Good thing too, considering the graphical quality of the engine [...]
And a happy new year...
Posted by Onote on Sunday, April 6, 2008
Bad timing, I know, but better now than waiting until next Christmas! It's a cute snake-like game, RUDI. Source code under GPL, media probably under some non-commercial license. It runs in wine-0.9.58-473-g1eba09b (but [...]
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rudi
Real-time 3D graphics scene graph framework engine toolset
Posted by Onote on Friday, April 4, 2008
Hi, I'm qubodup; not the regular guy. As you see, I can post here too. We had a discussion about making Free Gamer a collaborative blog a long time ago, so maybe some of you feel like writing big-time? Especially now that [...]
Labels:
g3d,
gamedev.net,
gsoc,
pysoy,
soya3d