Showing posts with label gsoc. Show all posts
Showing posts with label gsoc. Show all posts

SuperTuxKart accepted in GSoC2013!

Posted by Onote on Sunday, April 14, 2013

Google's Summer of Code, is an annual sponsorship of programmers to improve selected open-source programs (or games :D ).
This year, quite a few interesting FOSS game projects got accepted (again) and one being our very own friends of the SuperTuxKart project.



Read more about their role as a mentoring organization here. So how about applying as a participant yourself and helping out this great FOSS game?

You can also browse other accepted mentoring projects here, if SuperTuxKart isn't your thing. Other notable FOSS game (engine) projects accepted are:
Nice summer of coding ahead :)
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Summer of Code: Earn Money Developing Open Source Games

Posted by Onote on Wednesday, March 21, 2012


Matt Raykowski, aka sfb, is a community herder for the Ryzom Core project and Summer of Code mentor.


Some people may not be familiar with Google's Summer of Code. Annually Google hosts two programs: Summer of Code and Code In. Google Code In (aka GCI) is a contest for 13-18 year olds to engage them in open source that features a variety of tasks and projects for them to complete for points. Google Summer of Code (aka SoC or GSoC) is a program to encourage college students to participate in open source development. It is a 3 month long project that pays USD$2500 per evaluation period - there is a mid-term and final evaluation. You can find a detailed timeline on their site and a complete list of organizations. The student application period begins on March 26th, 2012 and ends on April 6th, 2012. The actual programming portion of the project is between May 21st, 2012 and August 20th, 2012.

In years past Google hasn't given a lot of love to open source games in its Summer of Code program. There have been a small handful of projects which have participated year after year but the selection was pretty limited. Beginning last year they opened the proverbial flood games for participating projects and we saw a number of new open source game and game-related projects become accepted which is very exciting.

Listed below are open source games, game engines or tools frequently used by game projects that have been accepted into Google Summer of Code 2012. If you are a college student looking to "flip bits not burgers" this summer and are interested in game development now is your chance to contribute to an open source game-related project and get paid (USD$5000) for doing so!

Open Source Games
Open Source Engines


Open Source Tools

If I missed a project you think should be on this list just let me know!


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Weaver: Magic FPS, OpenArena 0.8.5, Evidyon, Code Summers and web findings

Posted by Onote on Monday, March 29, 2010

Weaver

Weaver [introduction] is an objective-based ("invade checkpoints") team fps with a simple gesture sequence spell casting system. It uses the XreaL engine and is currently in an early development stage. Maps are under construction and a few spells are in place. Code is GPL-licensed, "Media will aim to use Creative Commons licenses."
Weaver concept art

Weaver's current spellcasting interface (Goethe's color wheel [1] ;) )

The level work I was able to witness is impressive. TRaK is the designer, which explains it.

Strolling in bow_block of Weaver - http://www.youtube.com/watch?v=Bh5NQ1iT3Gg

Weaver's introduction includes a simple game design document. Compilation instructions are located here, communication happens over forum and IRC.

OpenArena 0.8.5

OpenArena has a new website look and a new patch release. It provides new or improved weapon effects, player skins, menu UI (video, compare to old), icons...
OA 0.8.1 icons

OA 0.8.5 icons

...and maps. For example:
OA 0.8.5 Botmatch DM on am_underworks2 - http://www.youtube.com/watch?v=mIrzGKL3zcg

Even though OpenArena is supposed to be a freely licensed Quake3 clone (with an anime theme) it also adds new weapons and game modes. I recently tested some of them, for example the Overload game mode, in which you have to destroy the enemy's base crystal:
OA 0.8.5 Overload on ps9ctf - http://www.youtube.com/watch?v=g1Cpfldgsso

Evidyon

The Evidyon MMORPG's developer expressed their interest for making the game run on Linux and finds it to be relatively simple task. More info in this thread.

Don't have much to add to that. I'm glad to hear that it's possible and I hope that somebody will want to take such a programming job. Here's the latest gameplay video of the game to make completing this task more desirable: :)

Evidyon Town Guards - http://www.youtube.com/watch?v=DpWcCH6Td0Q

Google and Ruby Summers of Code

Battle for Wesnoth, Blender, Crystal Space, FreedroidRPG, Thousand Parsec, Tux4Kids and WorldForge take part in GoogleStudentsOpenCash.

EDIT: I was just informed, that NeL will share WorldForge's GSoC permission.

By accident (I wanted to get on the Rigs of Rods IRC channel but found myself on a ruby one) I discovered the existence of the RubyStudentsOpenCash. Any FOSS game projects besides Rubygame that could benefit from this? :)

And.. some websites


Blendswap, the new blender file sharing site will probably use CC0, BY and BY-SA as available licenses [2] and that makes me glad..



I discovered SampleSwap (via this post), which has a CC-licensed music category. It is impossible to filter by license (non-free CC flavors are supported), but at least it is easy to identify it, if you care about the terms. It uses yahoo's handy proprietary flash audio player and lists individual tracks instead of the ancient album-model that Jamendo chose. This makes it much nicer to browse for me.


Last bit of info: GameBoom is a site that wants to bring foss games to the people. It tries to do so not by covering only foss games but by allowing gratis games, while promoting the free as in freedom ones.

They are looking for bloggers/game reviewers, so if you are not on a strict foss diet, maybe there's a game you would like to introduce over there? Always remember though, that guest posts are welcome on this blog as well. ;) Just contact us via forum, irc or email (I'm sure you'll be able to find the links up there :) ).

EDIT: Remember GameJolt, another games-thing, where open source games are given attention.
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Real-time 3D graphics scene graph framework engine toolset

Posted by Onote on Friday, April 4, 2008

Hi, I'm qubodup; not the regular guy. As you see, I can post here too. We had a discussion about making Free Gamer a collaborative blog a long time ago, so maybe some of you feel like writing big-time? Especially now that Charlie is more busy with life? :)


Another while ago, a related idea came up: Creating a non-English subforum. Here it is and if we're lucky, it might be(come) useful some day!


Among other things, I spent a heap of time on trying to un-messify our free engines list - the result so far is the Work In Progress 3D engines list, please comment which features you think are important for the categorization of real-time 3D graphics libraries (aka. engines ^^) After all, one could say, I create these wiki pages for you. So go ahead and give me instructions.


I visited many IRC channels for getting information about the engines and I learned a bit about them too. For example the PySoy project, (which was formerly based on Soya 3D but was rewritten four times since then) will release a Firefox extension, which will allow you to play 3D games inside the browser window. The idea comes from one of last year's GSoC students, who was involved with the PySoy project. Easy installation is the one pro I see in this idea. At the same time: easy distribution, though we'll have to wait and see to know if it is fast enough for playing.


By the way: PySoy is licensed under the AGPL which is used to enforce copyleft on server software, obviously it aims to be a multiplayer engine and possibly a MMOsomething engine too.. Just imagine: A MMORPG written in Python using the PySoy engine, and all the servers and clients run Ubuntu as their operating system.


Speaking of massive multiplayer online games, if you're in a forum, where you are encouraged to post game ideas or ask for game dev help, you will notice the high percentage of MMO... posts. GameDev.Net has a solution for this: All MMO.. projects are to put [MMO] in the thread title, kind of like [DO NOT READ] for the haters.


I found the following video when browsing the 3D engines' web sites. This clip is more than half a year old, was made for the G3D engine and is in my opinion quite a good promotion video. What really impresses me, is how the video emphasizes the importance of documentation (by just listing it as one pros of the engine).



PS: I was quite surprised, when I red the comments to Charlie's last post. In contrary to the commenting folks, I interpreted his writing as a declaration of a down-phase.


Didn't you notice how there are many many many posts for some time and then nearly none for a while and then again many? Yes, good times and bad times. I don't think Charlie said he 'quit'. He can't hide from his hobbies forever. ^^ I see it more like this:



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