One little bit of roguelike, One hint of click-n-point, One tiny bit of trade and then time for some things completely different

Posted by Onote on Tuesday, March 30, 2010

I make heavy use of YouTube and would like to know if this is an issue. Are you unable to play back YT videos? Don't you like videos and prefer more screenshots and text? Comment at the post's bottom or email me! If you do have troubles with YT video [...]
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Weaver: Magic FPS, OpenArena 0.8.5, Evidyon, Code Summers and web findings

Posted by Onote on Monday, March 29, 2010

WeaverWeaver [introduction] is an objective-based ("invade checkpoints") team fps with a simple gesture sequence spell casting system. It uses the XreaL engine and is currently in an early development stage. Maps are under [...]
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SCOURGE2: first steps

Posted by Onote on Sunday, March 28, 2010

SCOURGE2 development has started. It uses jME and LWJGL. Easy portability is the promise (low-level-of-detail SCOURGE2 version on Android anyone?).All you can do in the latest Subversion revision is walk around on an island:SCOURGE2 early alpha - http://www.youtube.com/watch?v=3go1axCwCoIOne [...]
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Xonotic - Nexuiz the Free

Posted by Onote on Saturday, March 27, 2010

The first piece of news is that console Nexuiz will be re-written from scratch, because some coders decided against giving permission for a proprietary port (Slashdot , interview). This means no code contributions to Nexuiz.Secondly, Nexuiz has been [...]
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How Nexuiz did not become proprietary or: "Silly names in Games"

Posted by Onote on Thursday, March 18, 2010

Some company will use LordHavoc's DarkPlaces engine (DPE) to publish a game on some game console(s). The development team includes "a number of Nexuiz developers, and previous Quake1 community developers". Nexuiz is a (or rather "the") FOSS FPS that [...]
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First PARPG Techdemo

Posted by Onote on Monday, March 15, 2010

PARPG ("Post-Apocalyptic Role Playing Game") Techdemo 1 is out:You can walk around, talk to other characters, change to different (placeholder) maps, listen to background audio tracks and play around with the settings.There is a little more: container [...]
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FlightGear eyecandy release (2.0)

Posted by Onote on Tuesday, March 2, 2010

The flight simulator FlightGear now has pretty clouds and lighting. I have not had the chance of giving the new release a try, so I decided to create a little gallery of the best-looking shots from the 2.0 gallery.Looks [...]
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