OpenDarkEngine

Posted by Onote on Monday, January 31, 2011

OpenDarkEngine is a FOSS replacement for + improvement on the DarkEngine system used in the Thief game series by LookingGlass Studios as well as SystemShock 2 by LookingGlass and Irrational Games.They managed to get some [...]
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Dev-corner: Primer to modelling with Wings3D

Posted by Onote on Sunday, January 30, 2011

Today I would like to start a new regular (?) feature here on FreeGamer: The Dev-corner!As you should know by now FreeGamer is all about FOSS games, and of course the most important part of the FOSS development model is [...]
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MTP Target Back Online!

Posted by Onote on Saturday, January 29, 2011

MTP Target has had a bit of a turbulent life; the game was designed to be monetized by a pay-for-features/content system and the lead developer closed the server code's source in order to "protect" this model. A couple of [...]
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All about the beta!

Posted by Onote on Friday, January 28, 2011

Beware traveller. I am here to slay your computer. Unstable fun awaits, betas with bits that may break your bit cruncher. That's what open source is about. Blowing up people's PCs with untested, untried, untrustworthy alpha and beta amateur programmer [...]
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Developer Interview: Lips of Suna: What do you get when you mix Rogue with a dash of Minecraft, Steampunk, Cooperative gameplay, and a generous helping of tongue-in-cheek humour?

Posted by Onote on Thursday, January 27, 2011

According to FOSS game developer and Lips of Suna project lead Ari Mustonen (aka Nekotaku, amuzen) the answer is the perfect, intelligent, witty, dungeon crawler. As luck would have it he, along with the Lips of Suna dev team and supporters, have set [...]
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Arx Fatalis Linux Port Progress

Posted by Onote

The Arx Fatalis porting effort has been going full steam ahead; a lot of developments on that project. They recieved a Wiki sponsored by the PARPG guys, made subreddit to post updates to and have quite [...]
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Oh my God-it's full of stars!: Free and Open Source procedural space sim round up (a la Infinity or Elite)

Posted by Onote on Tuesday, January 25, 2011

"The thing's hollow..it goes on forever..-and--Oh my God--it's full of stars!"Bowman's memorable utterance in 2001 A Space Odyssey encapsulates perfectly the way the space and its' exploration resonates with the imagination [...]
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Sintel The Game

Posted by Onote on Monday, January 24, 2011

LinkEver since the announcement of Project Durian, with its press release stating the aim of making a dark fantasy film aimed at young adults, I've been dreaming of the game they'll make using the assets and setting. [...]
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AncientBeast and FreezingMoon

Posted by Onote on Sunday, January 23, 2011

Now, on the opposite side of the adver-spectrum, I present AncientBeast, a Norse-mythology inspired multiplayer strategy game with roleplaying elements that has been in development for quite a while.It has [...]
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FOSS party games

Posted by Onote on Saturday, January 22, 2011

*%&§$! Get of my lawn, err blog you crazy machine-gun style bloggers ;) You are making my "one post a month" style look very bad! And I can't even find a day to fit my blog-posts in...Ok anyways... today I have a more sensitive topic... yes FOSS [...]
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Weaver Updates

Posted by Onote

Everyone's favourite (read: only) open-source spell-slinging fps, Weaver, has been crunching away with art and code over the past few months. We've given them a shout out a couple of times, mainly when XReal is [...]
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FaceTrackNoIR and FreeTrack: FOSS head-tracking (like TrackIR) - use any webcam to link to freelook /movement in games

Posted by Onote on Friday, January 21, 2011

FaceTrackNoIR (download) enables a user to use any webcam,by moving their head very slightly, to control the free-look/xyz movement of any game, through joystick emulation via PPjoy for Windows or directly when the game developer has included support. [...]
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How to Advertise your FOSS game

Posted by Onote on Thursday, January 20, 2011

Have a nice new FOSS game that no one knows about? Make it known through these (rather obvious) tried and tested ( not really ;) ) methods:ForumsA Delicate BalanceMake a nice generic post with a couple (not too many!) [...]
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