0 A.D. and Megaglest updates

Posted by Onote on Sunday, November 25, 2012

Some assorted news from the FOSS RTS thematic area.

First of all, Megagest saw another somewhat bigger release (3.7.x), and someone also made a nice cinematic for them:



Sadly no news on the planned graphical update, as the merger with GAE seems on hold, but the new version adds a lot of nice usability enhancements.

Much more active on the graphics front is 0 A.D. on the other hand. In their recent development update #9 they talk about completely switching to their new shader based renderer, and the guy behind these renderer improvements recently gave a short interview too.

Some other interesting news include this recent forum posts of some modders trying to switch to the 0 A.D. engine for their modern warfare RTS called Rogue Republic.
Asset integration seems to work already as you can see here:

Rogue Republic assets in O A.D.

The thread over at the 0 A.D. forums has a few additional details, but no significant info on the FOSS status they are aiming at in regards to their media.
Never the less, it looks like it might become a RTS project to follow more closely.

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