Home » Posts filed under genre-vehiclecombat
Posted by
Onote on Friday, September 28, 2012
A word from the developer of
LinWarrior 3D:
In the past weeks I've been working on some of the last changes to clean up the guts inside the mech class by moving everything to components and systems.
That includes a component for sounds that should eventually enable foot steps.
Of course some special cases still remain for later cleanup (like the jump jet light).
Some possible experiment-branch directions I see now are these:- Persistence (savegames dude) using sqlite
- Reworking the Input to have events consumed by systems/components (or passing abstractions of SDL events).
- Some relaxing modeling work and integration of some more models
- Extending Physics to support tracked and wheeled vehicles - just talking about slanting on sloped ground by having 4 particles for wheels.
Multithreading would be possible, and easy with the system/component approach now but it isn't a top priority I think.
Easy because the execution model is working in phases, one sub-system at a time with no immediate communication between subsystems.
- hc on the
forums
More about →
Posted by
Onote on Tuesday, March 13, 2012
Trophy's shop
The top-down racing/shooting game
Trophy 2.0 brings championship, shop, key configuration, load/save features and lot of code refactoring. It requires ClanLib 1.0, which unfortunately fails to compile on Arch Linux.
If you too can't get this game to run, there's still
Bandit Racer for playing in the browser.
More about →
Posted by
Onote on Wednesday, February 29, 2012
AI lift-off in Fachoda Complex
Fachoda Complex is an old Linux 3d flight battle simulator with flat visuals and extremely low system requirements.
The developer wrote an
interesting logbook of how they recovered the game from the depths of Assembly Code Country in six days.
Some restore antique furnitures or old cars for a hobby. I am restoring a vintage piece of code, a small game that was quickly put together at the end of the former century then had its bits abandoned to rust. The original author is long gone and his ideas and thoughts forgotten. He was the me of 12 years ago.
Even after reading the readme, I am completely incapable of lifting off in this game and am unable to play it... :(
I still tried:
More about →
Posted by
Onote
Testing Coldest Bots 2012-02-28 git
Coldest builds that feature bots are
available for Windows and Linux.
So far bots are able to navigate simple terrain and seem to be looking for the closest enemy. However they don't worry about their own health too much and fire their lasers until they explode from overheating.
The developer announced that they might organize a play testing session mid March. Stay tuned!
More about →
Posted by
Onote on Wednesday, January 25, 2012
Trees in Coldest
Bots were added to the mech fighting game Coldest. If you would like to help playtest the game together with the developer, follow the project's
news feed (there will be an announcement for a session sometime soon) and get the git version via:
git clone git://coldestgame.git.sourceforge.net/gitroot/coldestgame/coldestgame coldest
More about →
Posted by
Onote on Sunday, January 8, 2012
Wizznic!
Wizznic! supports mouse & touchscreen. [
Video] Code available on
GitHub.
MeAndMyShadow
MeAndMyShadow
0.2rc1 is out. It features tutorial, in-game help, a new default visual style and an improved editor.
Epiar 0.5.0 has been released:
- UI clean-up
- Expanded missions system
- Sound and music additions
- Main menu
- Editor greatly expanded
- Misc. bug fixes
GemRB logo
GemRB 0.7.0 was released recently. Their wiki received a clean-up as well. The engine re-implementation runs on Android and iOS. BG, TotSC, BGII, ToB, IWD and HoW can be played start to end. Some features are
missing and there are some
new features too.
More about →
Posted by
Onote on Monday, August 22, 2011
OpenPatrician is a not-yet-playable free implementation in Java of Ascaron's classic The Patrician and The Patrician 2. There are some assets but unfortunately the project's default license is a noncommercial one.
OpenMW is moving forward: new blog look, renderer is being refractored, inventory being implemented, record saving too.
Alex the Allegator was
part-ported to HTML5 using the
melonJS library. I'm #9 on the high score at time of post! :D
DusteD, maker of Wizznic! is
not dead.
Blendswap now has a slim
set of rules for contributors and texture licenses are annoying.
Bandit Racer is a car racing and combat game in HTML5, built with
GameJS. Comes with track editor and pretty UI. An earlier version

multiplayer mode, which will probably come back sooner or later
More about →