Showing posts with label icculus. Show all posts
Showing posts with label icculus. Show all posts

Video Talk by icculus: Open Source Tools for Game Development (Devcorner)

Posted by Onote on Wednesday, June 13, 2012


Ryan "Icculus" Gordon talked about open source tools for gamedev last month at Flourish! 2012 and we completely missed that. Enjoy the 1h video, he's a great speaker and I'm sure most of you will enjoy the Direct X bashing. :)

Note: the first 2 minutes of the video have bad audio quality. The rest is crisp!
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SDL.License = "zlib"; SDL.License != "LGPL"; TRUE

Posted by Onote on Friday, April 8, 2011

Everybody likes images!

SDL is now zlib-licensed [announcement].

Galaxy Gameworks will no longer be selling licenses to SDL, but will continue to support our existing customers.

SDL development will continue, but will largely be community driven and Ryan and I will continue to coordinate patch integration and SDL releases. We will be working to make it easier to contribute in a variety of ways, and are looking for people interested in helping out.

This piece of info came from @icculus and by the way: I didn't even know that SDL originated in Loki Software before icculus' talk. Wikipedia's SDL history is an interesting read (two paragraphs only too :) ).

The company behind SDL's commercial licensing has been Galaxy Gameworks for the last 2-3 years. The company will close doors to enhance a family's life if I read this post correctly.

(Have fun complaining about my source code title. I don't even know how to C. ;) )


PS: Would anyone like to contribute (to) a post about GSoC? I know how to compile a list of game projects that are involved but have never been involved with it in any form or even talked about it much with a participant about it.
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icculus' "Gaming on Linux" (adjusted for open source context :) )

Posted by Onote on Thursday, April 7, 2011

A 1-hour talk. By a pretty cool guy called @icculus called Ryan C. Gordon. About games and open source.

Teaser: "We only did this because Linux gives us a woodie."

Gaming on Linux by Ryan C. Gordon
Download [.ogv | .m4v] (use context menu to surpress in-browser media player)

More talk recordings from the Flourish conference 2011 are here. If you have trouble with playback in the browser, you can always download the .m4v or .ogv files.

I enjoy watching Machinima's All Your History series. The 5-part id Software history is slightly relevant here, since you know.. open source fps engines.

Part 1 of id Software All Your History
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icculus @ Flourish! 2011: Gaming and Linux - also an interview!

Posted by Onote on Saturday, March 12, 2011


icculus will be talking about gaming on Linux in Chicago April 2nd.
Ryan "Icculus"  Gordon is a former Loki Software employee who is now responsible for icculus.org, which hosts many Loki Software projects as well as several new projects created by himself and others. Gordon's site hosts projects with the code from such commercial games as Duke Nukem 3D, Shadow Warrior, Quake III Arena and many other free and open source projects for multiple platforms.
I can tell the  Flourish! conference is a good one because it does not have "Free", "Libre" or "Open" in its title directly. ;)

Last year's conf was documented in videos and hopefully the same will happen with icculus' talk.

There is a recent interview [Czech version], in which icculus talks about himself, graphics programming, a better world and porting.
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