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Posted by
Onote on Tuesday, August 28, 2012
The OpenMW engine re-implementation for proprietary RPG classic
Morrowind brings fixes, a pause menu, camera modes and proper player control, potion usage, drain/fortify dynamic stats/attributes magic effects and other changes in release 0.17.0.
Work has also begun on an Editor and
The Example Suite.
A Free-as-in-Freedom OpenMW game?
The Example Suite is going to be a small standalone game that does not contain any Bethesda owned art assets. Therefore, even those who do not own Morrowind will be able to play with OpenMW and test it.
The project uses the "Release early and often" mantra and so hopefully we will have an early build available for download soon.
If you can help with; skills in animating, music, sounds, modeling or are an experience modder please visit
The Example Suite forum.
An editor for OpenMW!
The OpenMW Editor is necessary in order to implement the post 1.0 features that the original Morrowind engine isn't capable of. It's currently a one man project and he could use some help. Visit the
OpenMW Editor forum.
Additional links:
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Posted by
Onote on Sunday, May 27, 2012
images: DNT 0.9 scenes and editor shots
DccNiTghtmare (DNT) is a 3D single-player RPG "in a satirical post-apocalyptical world", which encourages suggestions to be posted on their
forum.
Version 0.9 has been released not long ago, which on the gameplay-side appears to mainly bring new models and audio. We have missed quite a few versions here on Free Gamer though. See the
changelog for a complete list of versions and features.
As you can see in the video above, third party art assets were used. They were originally created for
OpenDungeons and
shared on OpenGameArt end of March 2012.
Project infrastructure includes
translations on Launchpad,
doxygen code documentation, a wiki with
instructions for contributors and a
roadmap (which is lacking the next version though).
PS: I'm having lots of fun translating the game right now. Join me in
the thread!
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Posted by
Onote on Tuesday, February 28, 2012
Frozen Bubble for Android
2012 February the 6th was the 10th birthday of
Frozen Bubble's first release. The development was started in november 2001 by "ayo", amaury and Guillaume Cottenceau, members of the MandrakeSoft team (Mandriva nowadays).
Frozen Bubble is a beautiful game inspired by Puzzle Bobble (published by Taito in 1994 , also called Bust-a-Move). The game has nice graphics and music (from matths alias Matthias).
Frozen Bubble level editor for Android
Development has stopped in 2008, but Frozen Bubble and its ports still enjoy high popularity, especially on the Linux and
Android platforms. A
Java port also exists. Only the first version is
available for Windows.
A French language interview with the makers was recently
published on linuxfr.org.
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