Home » Posts filed under platform-java
Posted by
Onote on Wednesday, January 30, 2013
I have outed myself previously as not a big Minecraft fan, so take everything in this post with a grain of salt (as I obviously don't really understand that genre).
Anyways... recently
this sub-reddit for open-source games was pointed out in our forums, and while it isn't really as lively as others (for example the
Linux gaming one) it pointed out an
new project called Iceball:
 |
| Pre-alpha Iceball screenshot |
Seemingly made by people not happy with the recent commercialization of
Ace of Spades, it's an all FOSS remake, those early development you can follow
here (or on their
Github page).
Now maybe the graphics are lacking on purpose (see disclaimer above), but I couldn't help to think: why for f***'s sake did they have to reinvent the wheel with their own engine instead of using for example
Terasology:
Or
Minetest, or the
Ardorcraft API for that matter???
Ahh well, at least it made me aware that
Terasology is still very much under development, and with its focus on DungeonKeeper & Dwarf-Fortress elements, it might actually become a game I would play (and doesn't make my eyes bleed :p ).
Speaking of which... the guy behind AgentKeeper released
yet another nice video and graphics are constantly further improved as seen
here.
More about →
Posted by
Onote on Thursday, September 6, 2012
image: github.com/godrin/TowerDefense screenshot
Just a simple, smooth and stable tower defense game by david kamphausen (godrin) & marc giersch (undermink).
Pro:
- Quite fast-paced, no boring waiting time.
Con:
- Drag-and-drop building placement sometimes fiddly.
- Effect of upgrades not clear.
Download .jar:
https://github.com/godrin/TowerDefense/downloadsRun via: java -jar defend-desktop-0.3.jar
Github:
https://github.com/godrin/TowerDefense/
More about →
Posted by
Onote on Saturday, June 16, 2012
Of about 150 entries at the first seven day first person shooter development jam (
7DFPS), so far I could identify two prototypes that have clear open source licensing in their code and run.
Note that this contest did not require sources to be released, only 19 entries had theirs released at time of writing.
Cannonball Z is a game where you shoot zombies with cannonballs. It features randomly generated maps.The source code is in the .zip file. The engine uses a BSD license. My code is GPL and my assets are CC BY-SA.
OxyFPS is a simple first person shooter with the restriction of being in an oxygen-lacking environment.You are on an airless planet with only a suit, a crossbow and a tank of air.Your objective is to survive as long as you can while the corporate goons that caused this terraforming catastrophe hunt you down.
Then there's also
Jedi-Academy--Renaissance, which I haven't been able to compile yet and
Zombies in the Dark, which is only indirectly GPL-ed by being hosted on Google Code.
By the way: I participated in a
project with my beginner Blender abilities but only the art assets are freely licensed.
More about →
Posted by
Onote on Thursday, May 3, 2012
YAMC? Yet another
Minecraft clone??? Well
Terasology (previously called "Moving Blocks") sure looks like one:
But besides looking like a pretty good YAMC, it actually promises to deviate from the boring Minecraft routine and mentions the pretty well liked games
Dwarf Fortress and
Dungeon Keeper as inspirations for its planned game-play :)
Code is under the Apache license, however the current pixel textures are non-free. But if this takes off, those should be relatively easy to replace with really free ones ;)
Oh and you can run it
via Java directly from your browser (I had a black void as a world under Linux though... so your mileage might vary also).
More about →
Posted by
Onote on Sunday, April 1, 2012
Reaction 1.0 Beta is an Action Quake 2-like based on ioq3 with "freeware" BY-NC-SA assets.
A
list of
open source Minecraft-style games was recently shared in a
Reddit thread.
219 bytes tron is:
<body id=b onkeyup=e=event onload=
z=c.getContext('2d');
z.fillRect(s=0,0,n=150,x=11325);
setInterval("
0<x%n
&x<n*n
&(z[x+=[1,-n,-1,n][e.which&3]]^=1)
?z.clearRect(x%n,x/n,1,1,s++)
:b.innerHTML='game⬜over:'+s
",9)
><canvas id=c>
Swallow for browser-based games , as introduced in a
AltDevBlogADay post, is:
- A directory scanner which packages files into a single JSON file
- A small part of your build chain
More about →
Posted by
Onote on Tuesday, February 28, 2012
Frozen Bubble for Android
2012 February the 6th was the 10th birthday of
Frozen Bubble's first release. The development was started in november 2001 by "ayo", amaury and Guillaume Cottenceau, members of the MandrakeSoft team (Mandriva nowadays).
Frozen Bubble is a beautiful game inspired by Puzzle Bobble (published by Taito in 1994 , also called Bust-a-Move). The game has nice graphics and music (from matths alias Matthias).
Frozen Bubble level editor for Android
Development has stopped in 2008, but Frozen Bubble and its ports still enjoy high popularity, especially on the Linux and
Android platforms. A
Java port also exists. Only the first version is
available for Windows.
A French language interview with the makers was recently
published on linuxfr.org.
More about →
Posted by
Onote on Sunday, February 5, 2012
Please bear with me for the duration of this post.
Медвед
BearGame игра про медведя прыгуящим на воздушных шарах. Актуальная альфа-версия была написана в Java.
Plee le Porter
BearGame n'est pas le seul jeu avec un ours. Par exemple,
Plee The Bear est un jeu avec un ours comme personnage principal.
Neues Pac-Bär Logo
Des weiteren habe ich letztens das Logo für eine Berliner Hobbyspielentwicklergruppe namens
Berlin Mini Jam überarbeitet. Dies hat nicht direkt was mit open source Spielen zu tun, aber einige von uns mögen die offene Soße und stellen unsere Spiele unter freien Lizenzen zur verfügung.
Thanks for Bearing!
More about →
Posted by
Onote on Sunday, January 22, 2012
Scenes from Flesh Snatcher
Flesh Snatcher is a bloody jME2 fps with fast movement and dodge-bullets gameplay that is low poly and low-tech enough to run smoothly on a netbook (tested: Asus EeePC 1000H).
Most models were made by the author,
Arbaro was used for tree generation,
FSRad (shared source, noncommercial) was used for lightmap generation. FOSS-incompatible textures from CGTextures were used.
The code license is not all that clear, I seem only to be able to find the jME license in the archive.
This active thread reveals more info and gives an opportunity to talk to the developer.
More about →
Posted by
Onote on Thursday, August 26, 2010
Ok, quick update before too much dust gathers around here ;)
Just yesterday I stumbled upon this gem of a strategy game over at
LGDB:
They call that simple bot???
Its name is
Quantum, as some of you might have guessed it is a clone of
Dyson/Eufloria. But the game is quite mesmerizing with the strange background noise and your armies of small space tree spores conquering new worlds. But try it yourself!
Now normally clones are not as good as the original, right? Not is this case: Full multiplayer (with master-server and lobby), singleplayer skirmishes, in-game editor etc. are just a small part of the long feature list! Furthermore it's all available under the LGPL (written in Java). Me = happy puppy :)
Seven Kingdoms GPL version
Not exactly super fresh news but the relatively recently GPLed 1997's strategy game
Seven Kingdoms got a
SDL based Linux port. Check out a small
video tutorial here (as I found it difficult understand what to do initially).
So that's all for today. Stay tuned for more awesome FOSS gaming news!
More about →