Home » Posts filed under genre-sandbox
Posted by
Onote on Thursday, May 3, 2012
YAMC? Yet another
Minecraft clone??? Well
Terasology (previously called "Moving Blocks") sure looks like one:
But besides looking like a pretty good YAMC, it actually promises to deviate from the boring Minecraft routine and mentions the pretty well liked games
Dwarf Fortress and
Dungeon Keeper as inspirations for its planned game-play :)
Code is under the Apache license, however the current pixel textures are non-free. But if this takes off, those should be relatively easy to replace with really free ones ;)
Oh and you can run it
via Java directly from your browser (I had a black void as a world under Linux though... so your mileage might vary also).
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Posted by
Onote on Sunday, April 1, 2012
Reaction 1.0 Beta is an Action Quake 2-like based on ioq3 with "freeware" BY-NC-SA assets.
A
list of
open source Minecraft-style games was recently shared in a
Reddit thread.
219 bytes tron is:
<body id=b onkeyup=e=event onload=
z=c.getContext('2d');
z.fillRect(s=0,0,n=150,x=11325);
setInterval("
0<x%n
&x<n*n
&(z[x+=[1,-n,-1,n][e.which&3]]^=1)
?z.clearRect(x%n,x/n,1,1,s++)
:b.innerHTML='game⬜over:'+s
",9)
><canvas id=c>
Swallow for browser-based games , as introduced in a
AltDevBlogADay post, is:
- A directory scanner which packages files into a single JSON file
- A small part of your build chain
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Posted by
Onote on Saturday, October 1, 2011
"Summer?" you ask? Well.. I'ts warm in Berlin.*
Also a warning: this article is 80% development, 31.5% art and 18% games.
Cross-language forums so far
FreeGameDev Forums now have Spanish and Swedish/Danish/Norwegian subforums. Should we add some more? Read
this then write
here.
OpenClonk old and new terrain rendering
The 2.0
OpenClonk release brings higher resolution for the terrain, which makes the game look a lot better. Read the full changelog
here.
Check out the
Blendswap Military Vehicles Contest entries:
I'm amazed. But that's just me. I have a thing for mechs.
Alot even.
WebGL lessons. Freely licensed too.
Did anybody know of these CC-BY-SA-licensed
WebGL tutorials?
This dog told me about them.
"Hacking" 8-hour prototypes: Hubwar and Nodehack
* Speaking of Berlin, Germany.
There was a little game dev jam in Berlin . Two of the prototypes are open source! (
Hubwar and
Nodehack)
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Posted by
Onote on Tuesday, September 6, 2011
DungeonHack aka Godhead imposed
an ultimatum on itself: two weeks for finishing a gameplay demo using the
Lips of Suna engine.
Should the demo not be finished by that time, the development team will commit Seppuku.
Just kidding. :)
It's refreshing to see an open project put some pressure on itself. I'm looking forward to the results of this.
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